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Forums - Nintendo - Why doesn't Nintendo make a game that looks like Uncharted 2/3??

 

What do you think?

You're an idiot, Breath ... 96 43.05%
 
#720p Master Race 32 14.35%
 
whoooo lets the dogs out? WHO? WHOHOWHO? 28 12.56%
 
Oddysey? Lost Legacy? I c... 15 6.73%
 
Mark Serony is busy, call... 13 5.83%
 
Knack. 39 17.49%
 
Total:223

Most obvious answer would be different priorities, more realistic graphics is not Nintendo priorite, its great art style, and good and smooth gameplay, same could be said for story in games. Also that doesnt mean that Uncharted 2/3 look better than some Nintendo games.

Saying that, I would love to see Nintendo take on something like Uncharted/The Last of Us or on some other game with more realistic graphic and better story (we still dont know on what Retro is working).

Last edited by Miyamotoo - on 27 October 2017

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DonFerrari said:
Funny enough is the pretense that WiiU were putting prettier games than PS4 because of a preference over cartoony (apparently only cartoonish can be considered art style, while photorealism is boring). Have come to mind that Ratchet and Clank games look gorgeous and have much more technical prowess than the Mario games of Switch. The HW capability makes a difference, Nintendo basically hides its shortcoming on HW with the cartoony. So why does anyone think they would change and show how behind they are?

First Ratchet and Clank on PS4 is 30 FPS game, Odyssey is almost locked 60 FPS, so you obviously have different priorities with those two games. Nintendo were always making more cartoonish games, even when they had stronger hardware (for instance GC), so saying that Nintendo is making cartoonish games just to hide shortcomings of HW is totally wrong. I mean Switch is several times stronger than PS3, so if they wanted they could easily make more realistic game.



Pok87 said:










Mario + Rabbits and Odyssey also looks beautiful.

Sony does have game that doesn't go for photorealism like Ratchet and Clank, Knack.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Miyamotoo said:
DonFerrari said:
Funny enough is the pretense that WiiU were putting prettier games than PS4 because of a preference over cartoony (apparently only cartoonish can be considered art style, while photorealism is boring). Have come to mind that Ratchet and Clank games look gorgeous and have much more technical prowess than the Mario games of Switch. The HW capability makes a difference, Nintendo basically hides its shortcoming on HW with the cartoony. So why does anyone think they would change and show how behind they are?

First Ratchet and Clank on PS4 is 30 FPS game, Odyssey is almost locked 60 FPS, so you obviously have different priorities with those two games. Nintendo were always making more cartoonish games, even when they had stronger hardware (for instance GC), so saying that Nintendo is making cartoonish games just to hide shortcomings of HW is totally wrong. I mean Switch is several times stronger than PS3, so if they wanted they could easily make more realistic game.

The game is 30 fps by choice. Because even if they choose 60fps they would still have more HW prowess than Switch (and obviously WiiU). Because R&C came at the time WiiU was the main Nintendo HW.

Switch should be stronger than PS360 (many times? Not at all, even PS4 isn't much more than 5-6x stronger than it), yet any game Nintendo make for realism today would have to compare to PS4Pro and X1X, and on that they would be a lot behind and besides they not having experience the HW limitations would be an issue. But since Nintendo fans say graphics aren't important, so a UC2 level of graphic would already be plenty satisfactory on Switch.

On Nintendo doing more cartoonish, that depends. They done what would be the best possible at the time. And Donkey Kong and Killer Instinct at SNES were "photorealistic" approach allowed at the time. So for before 3D and the first 3D gen there really wasn't much anyone could do to push photorealism. I remember that when PS2 came the thing everyone was looking at was cellshaded and how some fighting games were looking almost as good as their anime version.

From GC forward it was already possible, but Nintendo stick to their gun for one they are more proficient on cartoony, it cost less. demand less and all other things that can make people come to VGC of all places and because they preffer cartoon or like Nintendo games more put a comparison on the graphic level.

Sorry but most Nintendo games I see have very blend textures, they look colorfull and vibrant, but very little detail compared to the other platforms. And that is why I mentioned RC. Besides the 30fps not bothering me at all.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Miyamotoo said:

First Ratchet and Clank on PS4 is 30 FPS game, Odyssey is almost locked 60 FPS, so you obviously have different priorities with those two games. Nintendo were always making more cartoonish games, even when they had stronger hardware (for instance GC), so saying that Nintendo is making cartoonish games just to hide shortcomings of HW is totally wrong. I mean Switch is several times stronger than PS3, so if they wanted they could easily make more realistic game.

The game is 30 fps by choice. Because even if they choose 60fps they would still have more HW prowess than Switch (and obviously WiiU). Because R&C came at the time WiiU was the main Nintendo HW.

Switch should be stronger than PS360 (many times? Not at all, even PS4 isn't much more than 5-6x stronger than it), yet any game Nintendo make for realism today would have to compare to PS4Pro and X1X, and on that they would be a lot behind and besides they not having experience the HW limitations would be an issue. But since Nintendo fans say graphics aren't important, so a UC2 level of graphic would already be plenty satisfactory on Switch.

On Nintendo doing more cartoonish, that depends. They done what would be the best possible at the time. And Donkey Kong and Killer Instinct at SNES were "photorealistic" approach allowed at the time. So for before 3D and the first 3D gen there really wasn't much anyone could do to push photorealism. I remember that when PS2 came the thing everyone was looking at was cellshaded and how some fighting games were looking almost as good as their anime version.

From GC forward it was already possible, but Nintendo stick to their gun for one they are more proficient on cartoony, it cost less. demand less and all other things that can make people come to VGC of all places and because they preffer cartoon or like Nintendo games more put a comparison on the graphic level.

Sorry but most Nintendo games I see have very blend textures, they look colorfull and vibrant, but very little detail compared to the other platforms. And that is why I mentioned RC. Besides the 30fps not bothering me at all.

Thats my point, its about different prioritys for Sony and Nintendo, 60FPS for R&C would definitely means worse graphics compared to current R&C, Odyssey would probably had 1080p resolution if game is 30 FPS instead of 60 FPS.

Yes many times, around 3x. PS4 is stronger close to 10x than PS3. Ofcourse that Switch games would compared to curent games, but they could do that if they want with fact they failed behind PS4/XB1 games, but they don't because they priorite is on great art style and 60 FPS. If graphics are so important Zelda BotW and Mario Oddysey wouldnt be 97 games.

Nobody said that ever Nintendo games is cartoonish, but most of them are. I mean we had Mortal Kombat that was very photo realistic for tha time even on Sega Genesis.

Again it was about Nintendo priorites.

But point is that RC would also had less details if they went for 60 FPS instead of 30 FPs.

Last edited by Miyamotoo - on 27 October 2017

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Nintendo has different priorities.

They seem to be keen on 60FPS, Uncharted 2 and 3 operated at 30FPS.
The titles you mention, to my knowledge ran at a low resolution, that is not as acceptable in today's market.

Nintendo tends to focus on player feedback: this is present graphically in BotW as the magnificent grass;
Grass that seemingly took a lot of processing power to render.
The grass provides the player with a sense of presence in the land of Hyrule, reacting to their movement and actions.
The Uncharted games did not have such a component.

Anyway I am off to sleep.



They don't have the devs for it.

Though Amy Hennig is probably up for grabs now...



Simple: If they made a game that looks like Uncharted, Sony would sue them.



because that is a Sony game



Switch!!!

Because Nintendo likes to make games that looks more family-friendly oriented I guess.