Nintendo has different priorities.
They seem to be keen on 60FPS, Uncharted 2 and 3 operated at 30FPS.
The titles you mention, to my knowledge ran at a low resolution, that is not as acceptable in today's market.
Nintendo tends to focus on player feedback: this is present graphically in BotW as the magnificent grass;
Grass that seemingly took a lot of processing power to render.
The grass provides the player with a sense of presence in the land of Hyrule, reacting to their movement and actions.
The Uncharted games did not have such a component.
Anyway I am off to sleep.







