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Nintendo has different priorities.

They seem to be keen on 60FPS, Uncharted 2 and 3 operated at 30FPS.
The titles you mention, to my knowledge ran at a low resolution, that is not as acceptable in today's market.

Nintendo tends to focus on player feedback: this is present graphically in BotW as the magnificent grass;
Grass that seemingly took a lot of processing power to render.
The grass provides the player with a sense of presence in the land of Hyrule, reacting to their movement and actions.
The Uncharted games did not have such a component.

Anyway I am off to sleep.