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Forums - Nintendo Discussion - Some good quality direct feed Xenoblade 2 footage

During battle what does the things in the top right corner mean? talking about this:



Nintendo and PC gamer

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osed125 said:

During battle what does the things in the top right corner mean? talking about this:

The symbols represent elements; if you do special attacks with those elements in the combinations shown, you can disable one of the enemy's abilities, e.g. here fire + fire + fire = seal self-destruct, fire + water + ice = seal shackle blade.



curl-6 said:
caffeinade said:

If only XBC2 used BotW's grass.
That stuff looks good even at 4k+

Botw's grass is freaking amazing, still impressed they got that running on Wii U.

BotW's grass may just be the best in any released video game so far.

Maybe Final Fantasy XV: Windows Edition's grass may be able to beat it technically, but I will probably still prefer BotW's.



AngryLittleAlchemist said:
Nuvendil said:

In what way does it look simplistic?  And don't say character models.  Because 1) on a technical level they appear to be around XCX levels and 2) they account for a negligible ammount of technical strain the game puts on the system.   Grass is pretty dense and composed of proper meshes and had a good draw distance.  Trees and other dolliage are detailed, much more so than XCX.  The town seen in one of the games has far greater polygonal density than NLA with less popin.  The LODs are very detailed as usual.  Texture quality has been stepped up on nearby objects and terain.  The lighting is much improved over XCX.  Better effects over XCX.  Still good draw distances in fields for creatures. 

And for Xbox 360 and PS3, the most comparable games in terms of demands of design are probably Skyrim and Dragon Age Inquisition.  Skyrim is absolutely curb stomped by XC2.  Inquisition is a bit closer but the severe lack of even basic npc AI reduces the demands vs XC2.     

You don't like the aesthetics as much fine.  But the objective reality is this is a marked step up from XCX and definitely beyond PS3 and 360 without some serious compromises.

Never said it wasn't a technical improvement over XCX .... so don't know why you're applauding the devs for *shocker* making an improvement in their game

But it DOES look like a PS3 game to me, and honestly saying whether or not it's on a technical level to other PS3 games is pointless, because the PS3 never had funding for an open world exclusive RPG like Xenoblade. The closest is Demons's Souls which obviously is very different. 

There are definitely areas that look a tad more impressive than a PS3 title. I think the lighting in the second video is pretty impressive.

But honestly dude it just sounds to me like you're defending this title to the death, I mean you do this on *every* Xenoblade thread ... not like I think the game looks *terrible*. Just that it's not that impressive. If another Xenoblade game comes out on Switch(something I slightly doubt) I think it will show just how much closer to PS4 the system can go.

At some point the theoretical or factual improvements a game has over an old console need to actually *SHOW*

And what if it still use this art style?



Angry Little Alchemist is on a crusade!
Fuck reality! He wants to make sure YOU know that HE thinks looks like the LAST generation of consoles he played on. He wants to make sure that YOU know that HE thinks he is superior to you, as a gamer.

I know what YOU'RE thinking. You think he's angry and insecure. But HE thinks that HE is dominant to you. That YOU are nothing compared to him! Everything is about HIM!

 

 

On topic:

The town design in the first video really reminds me of Xenogears. The way you're running around, jumping on roofs and such. Reminds me a lot of Bledavik and Dazil.



I describe myself as a little dose of toxic masculinity.

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curl-6 said:
osed125 said:

During battle what does the things in the top right corner mean? talking about this:

The symbols represent elements; if you do special attacks with those elements in the combinations shown, you can disable one of the enemy's abilities, e.g. here fire + fire + fire = seal self-destruct, fire + water + ice = seal shackle blade.

That seems very useful, kind of like the special Monado attack in the first game. Liking how the devs are chaning the battle system.



Nintendo and PC gamer

osed125 said:
curl-6 said:

The symbols represent elements; if you do special attacks with those elements in the combinations shown, you can disable one of the enemy's abilities, e.g. here fire + fire + fire = seal self-destruct, fire + water + ice = seal shackle blade.

That seems very useful, kind of like the special Monado attack in the first game. Liking how the devs are chaning the battle system.

Yeah I like the way it adds another layer to the combat system while retaining what worked from the first two games. I mean, I'll always miss the "see the future" mechanic from Xenoblade 1, but at least there's something new to fill the gap.