gcwy said:
Looks much better than the aliased mess that is the Switch version. Texture filtering also makes everything look better. But Switch does have the edge in things like draw distance, which can't be improved in Cemu. I think the Switch version running at 4K would be the best one.
As an aside, Cemu is not 'clockspeed bound', it does, however, benefit greatly from high single core performance, which a higher clock speed can improve. This is why Intel fares much better in emulators because of their high single core performance.
vivster said: One great thing about low resolutions is that you can easily hide terrible textures. |
Low resolutions 'hiding' textures is a ridiculous argument. If anything, the texture filtering that comes at higher resolutions only improves the overall image quality. Every single game looks better at higher resolutions.
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Yeah I heard Cemu is mostly 2-3 core's used, and most of that is on just 1 core.
Which apparently isnt all that uncommon with emulators.
Something like a i3-8350k is probably the "perfect" cpu, for emulation.
4 cores, at a base clock of 4ghz, and you can overclock it to around 4.8 ghz - 5.1k ghz (depending on luck of the draw).