onr thing to note: Xenoblade 3D sold another 0.6 milion bringing xenoblade up to 1.5 milion sold and still ticking.
onr thing to note: Xenoblade 3D sold another 0.6 milion bringing xenoblade up to 1.5 milion sold and still ticking.
I would say that for now, the marketing has been pretty bad and preorders on amazon have been so so... I think we should wait to see how it goes after Super Mario Odyssey is released and Xenoblade becomes the next big Nintendo game.
I hope it will do at least 1.5M LT. More would be great but those kind of games are not really mainstream sadly...

Looks like we can pretty much all agree it's going to be the best selling Xenoblade game simply by virtue of being the first to launch on a healthy system.
| curl-6 said: Looks like we can pretty much all agree it's going to be the best selling Xenoblade game simply by virtue of being the first to launch on a healthy system. |
That and Xenoblade is a bigger name now. When Xenoblade 1 came out it was known as one of those Operation Rainfall games that we had to beg to come over.

killeryoshis said:
That and Xenoblade is a bigger name now. When Xenoblade 1 came out it was known as one of those Operation Rainfall games that we had to beg to come over. |
My main issue would be that the first 2 games had distinctive artstyles, even though people would sometimes complain about the character models.
The first couple trailers I saw of this game made it look like an almost cheapish, generic JRPG. It wasn't until the last Direct that I was actually sold on the game, and I'm a fan of the series.
Shaunodon said:
My main issue would be that the first 2 games had distinctive artstyles, even though people would sometimes complain about the character models. The first couple trailers I saw of this game made it look like an almost cheapish, generic JRPG. It wasn't until the last Direct that I was actually sold on the game, and I'm a fan of the series. |
You mean character designs, not art style. The unique aesthetic of the world never left, not even for a second. And it's only been more clear as time has gone on.
Nuvendil said:
You mean character designs, not art style. The unique aesthetic of the world never left, not even for a second. And it's only been more clear as time has gone on. |
That is one dance that we have all danced before.Remember how people claimed that XCX character design decisions were horrible(well, they werent good to be quite honest) and that they should have stuck with XC 1 charachter art style and that all?
Funny that we now have that yet again, but now saying that XCX charachters had a unique style to them, that they werent as bad as we made it seem to be, and that this time, this time the design sucks.
Just let the game come out, and if the game itself is as great as we hope to be, all these "worries" will melt away.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
killeryoshis said:
That and Xenoblade is a bigger name now. When Xenoblade 1 came out it was known as one of those Operation Rainfall games that we had to beg to come over. |
I think a combination of the Rainfall campaign, the cult acclaim of the original, and Nintendo treating XCX as a tentpole release in the years leading up to its release did make XB a fairly well known name among Nintendo fans, though I don't think it's really much more known now than it was, say, 2 years ago, as neither the actual release of XCX or XB2's marketing so far has done much to expand the franchise's reach.
Nautilus said:
That is one dance that we have all danced before.Remember how people claimed that XCX character design decisions were horrible(well, they werent good to be quite honest) and that they should have stuck with XC 1 charachter art style and that all? Funny that we now have that yet again, but now saying that XCX charachters had a unique style to them, that they werent as bad as we made it seem to be, and that this time, this time the design sucks. Just let the game come out, and if the game itself is as great as we hope to be, all these "worries" will melt away. |
I actually never hated the characters of XCX, I always thought they looked fine; unremarkable, unimpressive compared to the amazing worlds, but fine.
curl-6 said:
I think a combination of the Rainfall campaign, the cult acclaim of the original, and Nintendo treating XCX as a tentpole release in the years leading up to its release did make XB a fairly well known name among Nintendo fans, though I don't think it's really much more known now than it was, say, 2 years ago, as neither the actual release of XCX or XB2's marketing so far has done much to expand the franchise's reach.
I actually never hated the characters of XCX, I always thought they looked fine; unremarkable, unimpressive compared to the amazing worlds, but fine. |
Which, imo, could be said on some level of the whole franchise :P
Nuvendil said:
Which, imo, could be said on some level of the whole franchise :P |
You mean the characters, or not reaching its sales potential, or both? :P