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Forums - Sales - Forza Motorsport 7 charts at #50 in Japan (Media Create)

 

Your thoughts on KLAMarine's contribution to this thread?

Disrespectful. 12 11.88%
 
Lazy bum. 10 9.90%
 
TL;DR. 12 11.88%
 
*pokes with pitchfork* 5 4.95%
 
Who? 27 26.73%
 
His loss that he misses out. 8 7.92%
 
Xbox is the best box. 22 21.78%
 
Scoreboard 5 4.95%
 
Total:101
RolStoppable said:
Cerebralbore101 said:

Ah, I see. That makes a lot more sense. I thought you were saying that Nintendo would somehow magically steal Sony's third party support away from PS4/PC. So specifically what games or franchises are you predicting will come to the Switch? I need a list. I need names. 

That would be more or less a pure guessing game, rather than an actual prediction. There have already been ports of IPs that weren't present on either the 3DS or Wii U, there have already been statements like trying to get Final Fantasy XV on Switch somehow. JRPGs like Falcom's Ys or Gust's Atelier are more likely to make the jump to Switch than more specific software that is targeted at otakus (visual novels with moe focus or whatever else is a hot trend; I know hardly anything about that stuff and moe could already be a thing of the past by now). The aforementioned Atelier wouldn't be the first time on a NIntendo console, neither is the already released Disgaea 5. But in those instances regular appearances would also constitute improvement for Nintendo's third party support.

It's probably not going to happen fast, because the developers/publishers who have made 3DS exclusive games are also quite slow to move to Switch. It might take until the second half of 2018 before Japanese third party support for Switch gets real traction. Initially, the 3DS also needed a year of strong sales before the third party games started to keep coming.

Well, going from 3DS to Switch is going to be a huge hurdle either cost or marketing wise for a lot of those AA 3DS companies. Sure, you can make AA Switch games, but they are going to be a lot more costly than 3DS titles due to going from N64/PS2 era graphics to PS3 era graphics. If those games don't get so much graphical improvement they will be a hard sell at $60, which is a bit of a marketing conundrum. Project Octopath looks like they might have the solution to that issue though if they release a physical version for $40. 

Anyway at the end of the day it sounds like you are saying that any Japanese Developed game that *can* be put on the Switch, will be put on the Switch. Or at least a large majority of them. That's a huge boost to Nintendo's third party support if it winds up happening. 



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RolStoppable said:
Cerebralbore101 said:

Someone explain this shit to me. Why is Kerotan banned from making these types of threads? 

He isn't banned from making any kinds of threads. He merely refrained from making one about Forza 7. The first hyperlink in the original post takes you to his reasoning.

Cerebralbore101 said:

Well, going from 3DS to Switch is going to be a huge hurdle either cost or marketing wise for a lot of those AA 3DS companies. Sure, you can make AA Switch games, but they are going to be a lot more costly than 3DS titles due to going from N64/PS2 era graphics to PS3 era graphics. If those games don't get so much graphical improvement they will be a hard sell at $60, which is a bit of a marketing conundrum. Project Octopath looks like they might have the solution to that issue though if they release a physical version for $40. 

 Since it's unlikely that graphics will become much of a selling point on Switch, companies should easily get by with clean artstyles and therefore keep development costs under control.

Yeah, but at the very least they are going to wind up with budgets along the lines of YS VIII, instead of budgets as slim as Atlus' 3DS offerings. Non-Indie games made with budgets under a million dollars will become a thing of the past. I just hope the AA studios can handle the financial pressure that will bring on. 

Edit: What am I saying? They could just as easily go the same route as Octopath while charging $40, and they'd be fine. 



Chris Hu said:
DonFerrari said:

Which is impressive in a country that X1 sales are very abysmall and racers aren't that hot anymore.

It would have been nice if it still was bit more popular in Japan.  Since they really had some very good car paints that where made by Japanese users in earlier Forza games especially in the second game.

I agree, one day they may go back to the days they were in love with Ayrton Senna

Kerotan said:
Mission complete. Agent Rol return to base!

This is one pokemon you won't tame.



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twintail said:
Cerebralbore101 said:

Anyway at the end of the day it sounds like you are saying that any Japanese Developed game that *can* be put on the Switch, will be put on the Switch. Or at least a large majority of them. That's a huge boost to Nintendo's third party support if it winds up happening. 

Indeed, it doesnt make sense not to release the game on the Switch. This benefits Switch and PS4 since presumably you can easily just port the game to the PS4, and with Sony being dominant in SEA (whereas Nintendo isnt) devs can recoup sales there if JPN doesnt pan through. I mean its just a guess but something like  SMT HD is probably not even Switch exclusive The benefits go both ways, its not a one way street.

I could see SMT Switch becoming a Switch/PS4 title pretty easily. 



RolStoppable said:
Cerebralbore101 said:

Yeah, but at the very least they are going to wind up with budgets along the lines of YS VIII, instead of budgets as slim as Atlus' 3DS offerings. Non-Indie games made with budgets under a million dollars will become a thing of the past. I just hope the AA studios can handle the financial pressure that will bring on. 

When other developers could keep things going with sub-100k sales in Japan on various PlayStation consoles, then the move from 3DS to Switch shouldn't be that intimidating.

Not sure what you mean here. Elaborate please. 



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RolStoppable said:
Cerebralbore101 said:

Not sure what you mean here. Elaborate please. 

There have been quite a few PS3/PS4/PSV third party games that didn't sell more than 100k units in Japan and kept getting sequels. All of the aforementioned systems have higher graphical capabilities than the 3DS, so in regards to development costs most 3DS developers shouldn't get into any financial trouble when moving on to Switch.

Examples include? 



Cerebralbore101 said:
twintail said:

Indeed, it doesnt make sense not to release the game on the Switch. This benefits Switch and PS4 since presumably you can easily just port the game to the PS4, and with Sony being dominant in SEA (whereas Nintendo isnt) devs can recoup sales there if JPN doesnt pan through. I mean its just a guess but something like  SMT HD is probably not even Switch exclusive The benefits go both ways, its not a one way street.

I could see SMT Switch becoming a Switch/PS4 title pretty easily. 

Though if ATLUS (and sega, thier owner) did that they peobably will bring persona to the switch, which is a net gain for nintendo, especially since, for actually a lot of 3ds owners, persona is the only big reason to get a vita/ps4.



Ha, take that Microsoft.



                            

 

1. There are Vita developers that have managed to keep the doors open, but most of them do this by porting their games over to PS3/PS4 for a sales boost. I can't think of a single Vita developer with games approaching the quality of Ys VIII that exclusively makes games for the Vita, and sells under 100k copies. 

2. A lot of AA 3DS developers will turn to Switch, while porting to PS4 or PC for a sales boost.  Exclusive AA game development on the Switch won't be able to sustain itself at under 100k copies, in the same way that exclusive 3DS development can. Some people might be willing to point out that Octopath Traveler is exclusive to Switch, but that game is mostly 2D, and on the  extremely low budget end when it comes to AA development. PC will get ports, but not nearly as many as PS4 simply because PC is ignored in Japan. 

3. Any Japanese third party PS4 devs that *can* port their games to Switch *will* port their games to Switch. It's free money sitting on the table, and since Switch is a domestic success Japanese companies won't be as blind to porting to Switch as they are to porting to Xbox/PC. 

4.  Launch day, Switch ports will wind up being a priority for Indie devs, since Nintendo fans like quality and are hungry for portable Indie experiences. 

5. A result of all this is that the hardware market will wind up streamlining itself, or shrinking depending on how you look at it. During the DS/PSP generation you needed both systems in order to enjoy the majority of good handheld games. During the PS2/Xbox/GC generation you needed either all three systems or at least a PS2, GC, and PC in order to be able to play the majority of good non-handheld games. Once the majority of games that were PC/Xbox only started coming to the PS3, you only really needed a PS3 and a Wii to be able to enjoy the majority of good non-handheld games. With the failure of the Vita, and the excessive porting of Vita games to PS4 you only really need a 3DS and a PS4 to be able to play the best handheld offerings this generation. Since Switch is going to inherit the 3DS and PS4 developers, *and* since PS4 is likely to inherit 3DS developers, in the same way that it inherited Vita devs, you will only really need a PS4/Switch combo to be able to play the majority of the best games this console generation. Likewise if you have a PC/Switch combo, or an Xbox/Switch combo you'll be in a similar boat, but just missing out on Sony 1st party games. 

Like I said above, the hardware market is going to shrink or streamline itself, since people won't need as many systems to access all the best games. Sony will wind up struggling against the Switch with PS5 in Japan. Xbox will either leave the console market entirely or lose a ton of ground worldwide to PS5 next generation. 

Why will Xbox either leave the market or lose a ton of ground? Well, Xbox has lost it's unique niche this generation. During the PS2/GC/Xbox generation, Xbox was the best place to play PC games on a console, and the best place to play online. It was also seen as the inheritor of the Goldeneye crowd, and that made it popular with male gamers aged 16-25.  During the PS3/360/Wii generation Xbox was the cheaper alternative to the PS3, with better online networks, and PC ports that played better/arrived sooner. Xbox started to lose exclusivity of games that only came to PC/Xbox towards the second half of the PS3/360/Wii generation. With the PS4/XB1 generation the Xbox lost all the advantages that it had over Sony. Sony's online is just as good, Sony gets all the same good third party PC games as XB1, and Sony's console costs just as much. MS thinks they can recover from their current sales slump by releasing a mid-gen upgrade, but that strategy ignores the entirety of the history of the console/handheld market. Power has *never* won out over price and library in 40 years of console/handheld history. In fact, the more powerful and more expensive you make your system, the more likely you are to lose developers and customers to the competition. 

Oh and one final thought. This is how I see Japanese Switch third party support going over the next few years... 

2018: Octopath Traveler proves to AA devs that Switch is a good third party option. A few developers start to plan Switch releases for late 2019, but  most of them stick to the 3DS.

2019: Some AA devs continue to support the 3DS way past its life cycle, but they start to have Switch/PS4 titles planned out for 2020. 

2020: Japanese third party devs fully embrace the Switch. PS5 launches but has a seriously hard time getting Japanese games for a while due to a low install base.  Nintendo prints money. 

2021: PS5 starts to gain traction and most devs wind up making games for PS5/PS4/Switch in the same way that today's devs make PS3/Vita/PS4 games. Nintendo continues to print money. 

TheBraveGallade said:
Cerebralbore101 said:

I could see SMT Switch becoming a Switch/PS4 title pretty easily. 

Though if ATLUS (and sega, thier owner) did that they peobably will bring persona to the switch, which is a net gain for nintendo, especially since, for actually a lot of 3ds owners, persona is the only big reason to get a vita/ps4.

Of course Persona is coming to Switch. Persona 3 and 4 both got ported over to Vita/PSP a few years after their PS2 releases. With the death of the Vita, Atlus will just bring that GotY edition of Persona 5 to Switch. 



RolStoppable said:
outlawauron said:

I think an absence of mentioning that its really the mobile market that has stolen most of the growth potential of dedicated consoles is kinda odd. Nintendo is aiming for a sweet spot between the two (tablet/handheld + dock for home play) and seeing the success in Japan.

As for Sony ceding a chunk of the Japanese market to Nintendo, I think that's absolutely true. Sony has treated Japan very much second class to North America and Europe even when launching there several months AFTER the West. Their focus has shifted off of Japan and I think they're reaping the consequences of that (fantastic success in the West and ok results in Japan). While I don't think they will lose their core audience to Nintendo platforms, they're going to lose ground to Switch barring some major changes in philsophy and priority. 

When it comes to third party support moving to mobile, Nintendo and PlayStation are pretty much in the same spot in the big picture, so whether or not it's mentioned doesn't make any notable difference to the outcome in the console market.

Well, you spoke at length about 3rd party support being forced to go from PS4 to Switch, which really has nothing supporting it yet. I was saying that the third option for markets was missing.

ETA: I see you touched on this later in the thread. That isn't absorbing 3rd party support. Getting a cheap, dirty port was the Vita's occupation.



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