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Forums - Gaming - Gran Turismo Sport vs Forza Motorsport 7 comparison with the Corvette C7

Errorist76 said:
4gotpaswrd said:
Must be PS4 Pro version GT vs. Xbox 1 version FM 7. I have pc FM7 demo and it looks way better than that. And in 4k . Garbage video comparison. Tons of that crap on you tube.

We already had this. It doesn't look better on X1X in 4K and this is max detail PC footage. Read the whole thread.

Seriously, stop with the obvious agenda and bias. The video in the OP is in no way representative of how the game really looks. It's been proven to be washed out and muted compared to how it looks on everyone else's TVs. Cherry picking parts of the game that don't look as good as it might, the way you've done so far, doesn't account to much. 



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4gotpaswrd said:
Must be PS4 Pro version GT vs. Xbox 1 version FM 7. I have pc FM7 demo and it looks way better than that. And in 4k . Garbage video comparison. Tons of that crap on you tube.

Well it is a YT video. 



DonFerrari said:
SvennoJ said:

Perhaps racing games should add drone cam for 2 player co-op. One has to drive, the other fly the drone to keep the car in view.

Best team wins the race. Should work in rally games as well, much more interesting than the co-op mode in dirt-rally, plus it's on the same screen, no split-screen needed, no extra render costs. You could even try to knock opposing teams drones out of the way. Double the fun!

As for me, I like the sense of speed. Kite cam kills that, no bumps or shakes can fix that. I actually prefer bumper cam, close to the road, feels the fastest :)

I used to feel bad when using bumper cam... but yes kite cam looks like slow motion, I also don't like when the sense of speed seems fake (like the forced blurs).

And you were joking when you said about using 2 players like that right?

Initially I was, but as a mode for GTA5, perhaps it could be fun!

And yes those blurs, NFS Shift even blurred the inside of the car when going fast, tunnel vision. Now I've been racing in VR the perspective on 2D screens also feels completely wrong, weirdly stretched out with a fish eye cam effect. That stretch effect gives you a better sense of speed, yet also makes the corners less sharp and flattens the hills. Some of DC's tracks in VR are quite wild, same in Dirt Rally, frigging steep hills in VR! It will probably take some getting used to to drive the Nurburgring in VR after decades of driving that track on screen. The carousel might actually be a sharp corner for once.



Instead of quoting everyone, The point is, Neither game is perfect, Period!! This is You Tube's fanboy garbage.



4gotpaswrd said:
Instead of quoting everyone, The point is, Neither game is perfect, Period!! This is You Tube's fanboy garbage.

Nailed it.



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Hynad said:
Errorist76 said:

We already had this. It doesn't look better on X1X in 4K and this is max detail PC footage. Read the whole thread.

Seriously, stop with the obvious agenda and bias. The video in the OP is in no way representative of how the game really looks. It's been proven to be washed out and muted compared to how it looks on everyone else's TVs. Cherry picking parts of the game that don't look as good as it might, the way you've done so far, doesn't account to much. 

I've done nothing but shown the reality. Accept it or leave it. 




Yeah I can get behind shakamura's reasoning for the downgrade. They really should of found a middle ground to keep the graphics at least on par with Forza 6. It just makes no sense for a franchise like this to go backwards visually.



SvennoJ said:
DonFerrari said:

I used to feel bad when using bumper cam... but yes kite cam looks like slow motion, I also don't like when the sense of speed seems fake (like the forced blurs).

And you were joking when you said about using 2 players like that right?

Initially I was, but as a mode for GTA5, perhaps it could be fun!

And yes those blurs, NFS Shift even blurred the inside of the car when going fast, tunnel vision. Now I've been racing in VR the perspective on 2D screens also feels completely wrong, weirdly stretched out with a fish eye cam effect. That stretch effect gives you a better sense of speed, yet also makes the corners less sharp and flattens the hills. Some of DC's tracks in VR are quite wild, same in Dirt Rally, frigging steep hills in VR! It will probably take some getting used to to drive the Nurburgring in VR after decades of driving that track on screen. The carousel might actually be a sharp corner for once.

Well as odd as it could be I see no point to say PD don't offer this co-op crazy mode.

Well I played about 10h of DC VR, seems a good POV when you don't fell like they made the windshield so small that you see only 30% of the road, no car I have driven I got absorved by the frame of the front window... But sure it's better than 2D view from inside the car.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Kerotan said:
Yeah I can get behind shakamura's reasoning for the downgrade. They really should of found a middle ground to keep the graphics at least on par with Forza 6. It just makes no sense for a franchise like this to go backwards visually.

It's no different than GT6 going backwards in detail to GT5 for increasing the resolution and adding dynamic weather and time of day to more tracks
https://www.cinemablend.com/games/Gran-Turismo-6-Graphics-Downgraded-From-Gran-Turismo-5-60910.html

Kinda makes you wonder how DC could look without dynamic time and pre-baked weather.

DonFerrari said:
SvennoJ said:

Initially I was, but as a mode for GTA5, perhaps it could be fun!

And yes those blurs, NFS Shift even blurred the inside of the car when going fast, tunnel vision. Now I've been racing in VR the perspective on 2D screens also feels completely wrong, weirdly stretched out with a fish eye cam effect. That stretch effect gives you a better sense of speed, yet also makes the corners less sharp and flattens the hills. Some of DC's tracks in VR are quite wild, same in Dirt Rally, frigging steep hills in VR! It will probably take some getting used to to drive the Nurburgring in VR after decades of driving that track on screen. The carousel might actually be a sharp corner for once.

Well as odd as it could be I see no point to say PD don't offer this co-op crazy mode.

Well I played about 10h of DC VR, seems a good POV when you don't fell like they made the windshield so small that you see only 30% of the road, no car I have driven I got absorved by the frame of the front window... But sure it's better than 2D view from inside the car.

Some of the supercars have really tiny windows indeed. At least in VR you still get a decent view, in 2D it's like staring through a letterbox, feels more like you're sitting in the back seat. Unfortunately I have never driven one in real life to make a comparison.

At least you can make actual use of the mirrors in VR, and look over your shoulder :) There's a clear difference between actual mirrors and cars that have a screen with backward view on the dashboard. Never noticed that in 2D. Ofcourse there's no point in moving your head with a dashboard viewscreen making them instantly inferior. Cool but useless gadget.



SvennoJ said:
Replicant said:

This is something I've thought about as well.
I don't know why PD doesn't implement an optional bumpy camera. It'd also improve the sense of speed.

I guess, we just gotta have a lot of patience when it comes to PD
The engine sounds have finally been improved tremendously.

Well that's a first, seeing someone promote shaky cam. I hated the effect in NFS Shift. I don't see the world bounce up and down when I'm driving, yet in car views still don't compensate for how your brain interprets the outside or the inertia of your body and head.

And well kite cam, I'm sorry, that's not racing, you might as well play mario kart :)

Nope. Whether a shaky cam would be something of your personal interest or whether it'd make you feel sick is somewhat irrelevant.

As I said, I think PD should include a shaky cam as an optional feature as it would improve the sense of speed for those interested. Since it'd be optional someone like you would still be able to play using a fixed and perfectly solid cam.

 

Maybe you misunderstand what I refer to as a shaky or bumpy cam. It's not like you describe it as "the world bouncing up and down". It's the small and subtle bumps caused by the uneven surface of the road (link).