shikamaru317 said:
GribbleGrunger said:
It's the same thing isn't it? They've had to cut back because they've got dynamic whether. If they hadn't, they wouldn't have been able to hit 4K. They just want that bullet point and have had to sacrifice something to get it. If they'd have used checkerboarding then I bet those other cut backs would not have been necessary.
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I don't think it has anything to do with needing to hit native 4K, they had no issues at all hitting native 4K on Scorpio with Forza 6 earlier this year; even at Ultra settings, there was still about 12% headroom left over, and that was before the June XDK which unlocked about 10-20% more of Scorpio's potential supposedly.
The downgrade seems to be for standard XB1 and PC only, standard XB1 because of dynamic weather and PC because they wanted to lower the system requirements. Forza 7 on XB1 X looks roughly on par with Forza 6 Ultra at 4K, not worse: https://youtu.be/T85Fshj2eiY?t=3m13s
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Sorry but that doesn’t make any sense. Why would they downgrade the PC version?! They’d just implement certain detail options which lower the system requirements. Especially since recently came out the PC version is terribly optimised and only uses one CPU core on PC, similar to the problems Horizon 3 had for several months.
Don't forget the X1X is just a more optimised middle class PC with a lower class CPU. Again, the next video shows the game doesn’t look any different on X1X. It’s from the Microsoft showcase even.
https://www.youtube.com/watch?v=dHR3_6fkyKg