By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
DonFerrari said:

I used to feel bad when using bumper cam... but yes kite cam looks like slow motion, I also don't like when the sense of speed seems fake (like the forced blurs).

And you were joking when you said about using 2 players like that right?

Initially I was, but as a mode for GTA5, perhaps it could be fun!

And yes those blurs, NFS Shift even blurred the inside of the car when going fast, tunnel vision. Now I've been racing in VR the perspective on 2D screens also feels completely wrong, weirdly stretched out with a fish eye cam effect. That stretch effect gives you a better sense of speed, yet also makes the corners less sharp and flattens the hills. Some of DC's tracks in VR are quite wild, same in Dirt Rally, frigging steep hills in VR! It will probably take some getting used to to drive the Nurburgring in VR after decades of driving that track on screen. The carousel might actually be a sharp corner for once.

Well as odd as it could be I see no point to say PD don't offer this co-op crazy mode.

Well I played about 10h of DC VR, seems a good POV when you don't fell like they made the windshield so small that you see only 30% of the road, no car I have driven I got absorved by the frame of the front window... But sure it's better than 2D view from inside the car.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."