i wonder if they don't earn money if they start the game for the wii, not porting it, everybody say that they won't downgrade it, but can't they do it for the wii and still earn money?
i wonder if they don't earn money if they start the game for the wii, not porting it, everybody say that they won't downgrade it, but can't they do it for the wii and still earn money?
rocketpig:
I agree that sales will be good on PS360, at least as long as the game turns out good. Just look at DMC sales.
However to include Code Veronica in the best RE list of last gen and not REmake is close to blasphemy.
| BengaBenga said: rocketpig: I agree that sales will be good on PS360, at least as long as the game turns out good. Just look at DMC sales. However to include Code Veronica in the best RE list of last gen and not REmake is close to blasphemy. |
I just forgot about it. Was that released for the PS2? I was talking specifically about that console in the post.

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ClaudeLv250 said:
You mean the same Capcom they "paid off" as part of the Triforce? The same Capcom they "paid off" to make several Zelda games? There's no doubt that there's probably some third parties out there still miffed about 13 years ago, but using Capcom as an example is like saying Wii owners don't buy games and then using Smash Bros Brawl sales as an example - it's a direct contradiction of reality. Capcom is one of the few developers closest to Nintendo. Rights to main RE games for the Gamecube, frequent use of the Zelda license; these are not things companies that hate each other would come to agreements on. Saying anything about "pissing on" is simply denial. It's grasping at irrelevance, because it has nothing to do with why RE5 isn't on the Wii. |
If Capcom and Nintendo are so bloody close, why did it take so long for Capcom to bring the RE series to a Nintendo console and why did Nintendo have to pay them to do so?
I think you're confusing Capcom and Nintendo's great relationship with Capcom just being a straight-up whore. They make games for all systems and do a lot of porting.

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rocketpig said:
If Capcom and Nintendo are so bloody close, why did it take so long for Capcom to bring the RE series to a Nintendo console and why did Nintendo have to pay them to do so? |
I didn't think RE2 on the N64 took that long to get there. Also I don't know why Nintendo payed Capcom for RE considering that they didn't pay Capcom for RE. But I can see how it went:
Capcom: I hate you, Nintendo.
Nintendo: I hate you more, Capcom!
Capcom: Hey...can we make a few Zelda games?
Nintendo: Sure, why not. But don't get the wrong idea, I want you to die.
Capcom: Same here. You don't mind exclusive rights to main installments of Resident Evil for the Gamecube, do you?
Nintendo: What!? How DARE you!
Tag - "No trolling on my watch!"

You're creating an argument and point I'm not trying to make. Obviously, not every developer hates Nintendo. I never even mentioned the word "hate" in any of my posts. But Nintendo created a perfect situation by trampling developers for a long period of dominance that led to Sony entering the market and watching developers flock to their new system because they were a new, and more open, option for games. Shit, the Playstation itself wouldn't even exist if not for Nintendo dicking over Sony.
What major third party franchise released first on the N64 once developers realized that Sony was more willing to deal with them and wouldn't push them around? Why didn't the N64 get RE? Why did it get a cheap port of RE2 after it sold like gangbusters on the PS? Why didn't it get another RE game until 2002?
And, most importantly, why didn't many of the major SNES franchises carry over to the N64? It's not as if the system sold poorly when it released.

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rocketpig said:
Whoa. Way to cherry pick your argument. The Playstation got RE1, RE2, and RE3 before anyone else. The Playsation 2 got RE:CV and RE4, the two best RE games last generation, after they had already released on other consoles. The other PS2 RE games received horrible ratings from pretty much everyone in the industry. Using a budget-priced RE4: Wii Edition that launched during a game drought for the Wii isn't very telling, either. I'm not saying that there isn't a market for RE games on the Wii, there obviously is, but you're using sales figures in a vacuum and completely ignoring the many other factors that caused the PS2 RE games to not sell in much higher numbers. Expect RE5 to sell like crazy when it releases on both the 360 and PS3. |
Gee, I'm sorry, I didn't realize it was unfair to compare games that were released on PS2 after another console to a game that was released on 2 other consoles before the Wii, and another that has a story composed of games from 4 other consoles. Cherry picking it may be, but I am at least cherry picking fairly. After all, I wasn't comparing the PS2 to the PS; I was comparing it to the Wii (I will admit that I used the PS2/PS comparison in words to justify my claim of since the Playstation, but the comparison that mattered to my argument was PS2/Wii). The comparison is apt, and if you can't see that then I'll stop this conversation, and we'll agree to disagree.I would also like to apologize for a typo above; the Wii REs are still selling around 20k/week each, not 10k.
That said, I am sure RE5 will sell gangbusters on PS3/360. That doesn't mean jack in regards to whether or not the Wii userbase would like it, and like to play it. I am planning on getting a 360 after I get some money (unless Harmonix gets off their ass about Wii Rock Band), and even when I do I won't be picking up RE5. Why? Because I don't like its controls (or at least the controls of any of the previous dual-analog games, which I doubt will be changed significantly). I've seen how much better they can be.
also, has anyone thought of any other games than RE5 that Wii fans have made a major call for? I still can't think of any, but I can think of a lot of people compaining about Wii fans doing this, so there must be examples, right? Right?
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Wii owners need to start realizing that the hardware in their console isn't the same as the one in the Xbox360 and the PS3.
So any games developed for the Xbox360 or the PS3 and trying to harness their power just isn't going to get ported on the Wii without some serious tweaks or getting dubbed down a lot...
It's rather hard to port a game developped for a 512 M of ram machine( and taking advantages of those) on a 88M console, without even considering the difference in CPU and GPU....
This generation is not the same as last one where technically the 3 consoles were much closer from each others..
I hate to break it to you but the Wii is a lot closer from the PS2 than from the PS3 or the Xbox360....
And none of use PS3 or Xbox360 owners wants a RE5 that could almost run on the PS2 or the Xbox which is why you see the PS3 and Xbox360 fans in such an uproar....
Don't buy Toyota Camri and then complain they won't let you race in Nascar........
@ Ail
Youve completely missed the point. Wii owners dont want a wii version that is comparable graphically to the ps3/360 versions. They all undersand the power difference between the consoles.
They want a version with obviously worse graphics, but better controls. They know their version would look more like the ps2 than the ps3, but they dont care. Its not about graphics, its about the gameplay, and im sure to pretty much all wii owners, an re5 that has the same graphics as re4 would definately be good enough. The power of the wii compared to the 360/ps3 has nothing to do with this argument. This is about wii owners wanting a version of a game, that is suitable for their platforms power. they dont care about removing some textures or draw distance, or anything like that.
Look at the force unleashed...wii owners will for the most part be perfectly happy with the graphics on their version, even though its no where near as good as the other consoles. The force unleashed is a great example of making a multiplatform game that utilises the strengthes of each platform. (yes im aware that different companies are making the ps3/x360 and wii/ps2 but theres no reason why capcom couldnt make re5 for ps3/360 and wii.
| Man said: @ Ail Youve completely missed the point. Wii owners dont want a wii version that is comparable graphically to the ps3/360 versions. They all undersand the power difference between the consoles. They want a version with obviously worse graphics, but better controls. They know their version would look more like the ps2 than the ps3, but they dont care. Its not about graphics, its about the gameplay, and im sure to pretty much all wii owners, an re5 that has the same graphics as re4 would definately be good enough. The power of the wii compared to the 360/ps3 has nothing to do with this argument. This is about wii owners wanting a version of a game, that is suitable for their platforms power. they dont care about removing some textures or draw distance, or anything like that. Look at the force unleashed...wii owners will for the most part be perfectly happy with the graphics on their version, even though its no where near as good as the other consoles. The force unleashed is a great example of making a multiplatform game that utilises the strengthes of each platform. (yes im aware that different companies are making the ps3/x360 and wii/ps2 but theres no reason why capcom couldnt make re5 for ps3/360 and wii. |
Then it's not RE5 they want as that game has been in development for the Xbox360 and PS3 for a while.
What they want a new resident evil on the Wii, that is somewhat different.....
PS : and like I tried to explain, Graphics is not the main issue, the main issue before graphics is going to be memory ( it's rather easy to dub down Graphics, just use less detailed textures and lower count polygons on the models...)
The Wii has only 88 Memory, 64 of which only can be used for non graphical stuff. And it's not a PC, it can't swap when it run out of memory......( especially with no hardrive :P)