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Forums - Sony Discussion - PSVR sold 500k in three month period through June

nanarchy said:
chakkra said:

I'm totally saving this thread for when Nintendo and Microsoft finally release their VR Headsets.  I have a feeling that some users here that "don't see the appeal in VR" will start magically seeing its appeal when Nintendo or Ms put theirs in the market.

We heard the same crap about 3D TV with the vendors and fans of 3D TV spruiking the same crap, the reality is VR (in its current form and current content) is not appealing to the majority beyond a brief gimmick. Unless MS or Nintendo release something significantly different/improved I can't see that changing, the buy in cost vs the benefit just isn't their and doesn't look like it will be their this gen of technology.

Except MS and Nintendo also did 3D, perhaps that's why it failed :p

Comparing VR to stereoscpic 3D is like comparing gameplay to a cutscene. Stereoscopic 3D doesn't allow any extra interactivity, it's the same limited view window in 3D. It doesn't add anything. It sorta works for movies as that's all there is, a pre-defined viewpoint. Movies don't work very well in VR or not at all, since it's meant to be interactive and you can look the wrong way. Example, Voltron VR Chronicles just out, a VR cartoon. I'm staring into empty space while the characters are talking behind me. It's very uncomfortable to look behind you while sitting on a couch. It looks cute, but doesn't work. (The interactive segments are better)

Anyway my point is, stop comparing VR to 3D. VR is the freedom to look/walk around in a place by use of 3D, positional and rotational headtracking. Sure you can also use it to watch 3D / 360 videos, that's the weakest part, like the cutscenes of games. Without positional tracking it's not VR, it's just a 3D viewer.

As for terrible buy in cost vs benefit, 4K tv/gaming takes the cake there.

MS is already releasing or rather licensing a different/improved range of headsets. I doubt it will be good enough for the mainstream, yet we've only just entered year 2 of modern VR. VR generations will go rather fast, by the time ps5 releases, wireless eye-tracking foveated rendering inside out tracking 8K headsets will be a real possibility. All the components already exist today.



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Conina said:
rolltide101x said:

I am not saying that people are not having fun with it but the majority of people I have experience with are not.

Oooohh... "the majority of people". Is that a big number? How many people are we talking about?

rolltide101x said:

VR is just very dumbed down games, really do not see that changing ever. I have 2 other close friends with VR (One with a Vive and one with a PSVR) and we all pretty much agree that VR is fun occassionally but overall it is no where near worth the price.

Oh, three people... you and your two friends. That seems to be a very representative group and not anecdotal at all!

http://www.alistdaily.com/digital/study-89-percent-of-vr-buyers-are-satisfied-with-their-purchase/

According to the study by research firm Magid, 89 percent of VR purchasers indicated they were “satisfied” or “very satisfied” with the product, with a majority naming the latter. In fact, 81 percent of those who purchased VR devices indicate a willingness to recommend to friends or family. Eighty-five percent of VR purchasers believed their device was a good value, while 90 percent rated their device as “easy” or “very easy” to use.

https://artillry.co/2017/09/12/psvr-and-vive-score-highest-on-vr-satisfaction-new-report/

 

Don't let statistic get's in the way of the annedocte you impudent brat =p ... But it's quite interesting that even the cardboard have such high approval. On my family when a cousin brought his phone with the cardboard and showed the rollercoaster they were positively surprised.

And I would say that for "prototypal" level products and Beta users this is quite good. And we can only guess how much the market will grow and evolve if companies keep a good effort.

SvennoJ said:
rolltide101x said:

VR is just very dumbed down games, really do not see that changing ever. I have 2 other close friends with VR (One with a Vive and one with a PSVR) and we all pretty much agree that VR is fun occassionally but overall it is no where near worth the price.

Dumbed down? The only thing dumbed down is the graphic fidelity. Heck Polybius without VR is the dumbed down version as that game can really use 120fps at the speed its going. But sure, the market isn't large enough to risk long expensive projects on it, thus most if not all VR exclusive games are pretty short. Yet the ones shared with normal screen usage are not dumbed down, rather enhanced by playing in VR.

RE7 without VR is the dumbed down version since you can't peak through cracks in the door or out a window.
Until dawn wouldn't work outside VR, how would you shoot in two different directions which would both be off-screen.
The speed challenges in Eagle flight would be near impossible with a controller.
How would you weave through a hail of bullets in Superhot VR. It's not a dumbed down version, it's a different game.
Dirt Rally is much easier in VR, that's not because its dumbed down, simply because you have a far better sense of speed and situational awareness.

Ofcourse for all a better sense of situational awereness is highly beneficial. I have far less need of a map in VR. I would have gotten hopelessly lost in the solus project on a screen. In VR I'm surprised how easy I can find my way around and back.

Anyway I don't know what you and your friends have been playing. There are plenty of misses too, happens with the experimental nature of a new way to play games. The worst I've played are Loading human: Chapter 1, Super Stardust Ultra, virZoom Arcade and Neptune Flux. Lot of mediocre stuff too but the same is true for normal game releases.

I can understand his point... I like my PSVR, but have low content and exposition so far, mainly because of all the hassle to set it up, baby child wanting attention and grabbing the helmet, etc so maybe he and friends only played small and simple games (I liked the Batman game, but it was quite simple).

Dallinor said:
Machiavellian said:

I said they can take a hit or just break even on the PS4 they cannot do either on the PC.  On the PC side neither will be the case so the price point may not be the same either way.  As for their exclusive games, are any of them made to play on the PC.  

They do not have the price advantage, they are already struggling to meet demand on the PS4 so why would distribution be an advantage on the PC.  Marketing want?  Content ?  Does GT Sport, DriveClub or any of Sony games have a PC version.  If they add these games to the PC space, how will they only lock it to the PSVR or will it just be pirated and broke just like OR games have for the Vive.  Going to the PC has more risk and absolutly no reward for Sony.  They would have to increase development cost for their own games to support the PC where they have not done ever.

Yeah, so we've established your orignial point is still wrong or at the very least utterly redundant, given we know they profit on the hardware.

What won't be the case on the PC side? The price would be the exact same. We're talking about a product that's already on sale at a set price point.

Are any of them made to play on PC? Considering we're talking strictly in hypotheticals here, I think you can make the leap there. It's an obvious one ,and certainly feasible. 

It has a price advantage in Europe and the UK over Occuls Rift, and is cheaper than the Hive by a significant amount. I would definitely call that a price advantage.

I'm not even sure why you're arguing these points, when the real question is simply is it worth their time and resources. Probably not, when they could be better used elsewhere.

I forfeit this discussion, it is pointless. He can't even accept how much ahead Sony is and how much farther they would be if they had just put VR on PC (which we know would be meaningless because the extra sales of headsets wouldn't bring the same benefits on gaming royalties).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

vivster said:
ArchangelMadzz said:

No it isn't. His point is that PSVR is selling very well but the others need to sell well too. 

The fact that PSVR has so many units out there not even including the extra 500k units this thread is referring to is enough to warrent a big demand for content. And there are tons of VR games even big games, the price of the others is very high and that's what is putting consumers off. 

PSVR going to PC will just mean PSVR gets more sales and the others struggle EVEN MORE because there is a cheaper option. 

That doesn't make any sense whatsoever.

What does he care how well the PCVR market is doing when his VR is selling gangbusters? Sony is mainly concerned about one thing, and that is their own business. Their business is slow because there isn't enough content because VR is struggling to appeal to the mass market. To appeal to the mass market VR needs to offer experiences that they can't get anywhere else and VR needs to be established as a mainstream medium. All this comes back to content. More content = more potential customers. Imagine if Netflix decides to produce all their new shows for VR. Suddenly the donsumer is there and VR is in everyone's awareness because there is now more content that people would actually like to see.

So why isn't there more content and why isn't Sony happy if their HMDs are selling so well? Because Sony doesn't make money through hardware, but software. More software means more bucks for them. It also brings more people into their eco system which is all they really want. So how do you get more content? You open your market to more content which will increase consumers, which will increase demand, which will increase content, which will increase the public image of VR, which will increase Sony's profits. And that's what they want.

Don't try to tell me they're concerned that other VR companies are not making enough money. They aren't complaining that they're making too much money, they're complaining that they're not making enough because the competitors aren't doing free marketing for them by having strong sales of their own.

How do you contradict yourself in the span of 3 sentences. You said their psvr is selling like gangbusters then you said their business is slow. I dont even.....



RolStoppable said:
fleischr said:
Real talk- shipped or sold? In what regions is it selling best or worst?

What PSVR titles or features are really driving adoption?

IMO - if it doesn't seem obvious, it doesn't seem good. The rest of this is PR spin from Sony.

IDC is a market research firm, so the 500k figure is an estimate, not hard data.

The validity of the estimate is doubtful because Sony's own announcement puts PS VR at ~1m LTD through June. Therefore IDC is estimating that half of Sony's sales happened during a slow quarter of the year.

It's an estimate for shipped headsets anyway, not sold.



ChaosReich said:
vivster said:

That doesn't make any sense whatsoever.

What does he care how well the PCVR market is doing when his VR is selling gangbusters? Sony is mainly concerned about one thing, and that is their own business. Their business is slow because there isn't enough content because VR is struggling to appeal to the mass market. To appeal to the mass market VR needs to offer experiences that they can't get anywhere else and VR needs to be established as a mainstream medium. All this comes back to content. More content = more potential customers. Imagine if Netflix decides to produce all their new shows for VR. Suddenly the donsumer is there and VR is in everyone's awareness because there is now more content that people would actually like to see.

So why isn't there more content and why isn't Sony happy if their HMDs are selling so well? Because Sony doesn't make money through hardware, but software. More software means more bucks for them. It also brings more people into their eco system which is all they really want. So how do you get more content? You open your market to more content which will increase consumers, which will increase demand, which will increase content, which will increase the public image of VR, which will increase Sony's profits. And that's what they want.

Don't try to tell me they're concerned that other VR companies are not making enough money. They aren't complaining that they're making too much money, they're complaining that they're not making enough because the competitors aren't doing free marketing for them by having strong sales of their own.

How do you contradict yourself in the span of 3 sentences. You said their psvr is selling like gangbusters then you said their business is slow. I dont even.....

That was a rhetorical question. It obviously is not selling enough for Sony or else they wouldn't complain. If you read everything and not just the first 3 sentences you might get it from the context.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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vivster said:
ChaosReich said:

How do you contradict yourself in the span of 3 sentences. You said their psvr is selling like gangbusters then you said their business is slow. I dont even.....

That was a rhetorical question. It obviously is not selling enough for Sony or else they wouldn't complain. If you read everything and not just the first 3 sentences you might get it from the context.

Ahh, yep i didnt read past 1st paragraph, lol, too long and all that jazz



DonFerrari said:
Machiavellian said:

MS partners will be releasing their HW in October.  They made a partnership with Steam VR so it will have access to all the games the Vive have including the apps and games that are out for the Hololens.  MS itself is not releasing any hardware, they have 5 OEM vendors who are all releasing HW.

Actually if the PSVR is on the PC you cannot assume it will come at a cheaper price.  The dynamics of the market is not the same so cost could come higher.  Right now the OR is at 500 bones and I expect that price to go down to 399 permanent when MS partners hit the market at 350 bones.  This is 50 dollars cheaper than the PSVR with better hardware.  

If Sony entered the PC market at the same time they released the PSVR for the PS4 you may have a point, if they release the hardware now no.

Considering PSVR already works on PC as is, why and what you change that would also make the PSVR would scale in price?

Let's see how much MS VR will sell.. and again it isn't my point is counterpoint to Vivister saying that if Sony wanted Oculus and Vive sell more they should also had released the PSVR on PC.

Exactly what games is the PSVR running on the PC.  Also when a company sell a device, do you think the price of the device is the hardware that makes up the device of the entire product chain that gets it to market.  Price is never just determined just by the components that are used to make the device.  From marketing, software and hardware to even QA and tech support.  All of those are cost that are using added to a product when it goes to market.

True it is Vivister point so we shall see in the next few months how things shake out with MS partner entry to the market.  So far the preview sound very promising but it will be the games that determine the worth of these new devices.



Machiavellian said:
DonFerrari said:

Considering PSVR already works on PC as is, why and what you change that would also make the PSVR would scale in price?

Let's see how much MS VR will sell.. and again it isn't my point is counterpoint to Vivister saying that if Sony wanted Oculus and Vive sell more they should also had released the PSVR on PC.

Exactly what games is the PSVR running on the PC.  Also when a company sell a device, do you think the price of the device is the hardware that makes up the device of the entire product chain that gets it to market.  Price is never just determined just by the components that are used to make the device.  From marketing, software and hardware to even QA and tech support.  All of those are cost that are using added to a product when it goes to market.

True it is Vivister point so we shall see in the next few months how things shake out with MS partner entry to the market.  So far the preview sound very promising but it will be the games that determine the worth of these new devices.

PSVR on PC run any game basically it also run videos...

Price is determined basically on two functions, how much the market is willing to pay and how much profit it will make. In the case of PSVR it wasn't being sold at a loss on the HW itself, so it didn't depend on sales of SW to pay for the loss if that is what you were trying to imply. And I surely know the difference between price, cost, value, etc.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I got one. RE7 and Rush of Blood are very impressive. Batman VR is nice, Worlds is kinda cool. The rest is not that good, but it is exactly what you can expect of a VR gear, light years better than smartphone VR or those crappy VR stations you see at the mall.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

DonFerrari said:
Machiavellian said:

Exactly what games is the PSVR running on the PC.  Also when a company sell a device, do you think the price of the device is the hardware that makes up the device of the entire product chain that gets it to market.  Price is never just determined just by the components that are used to make the device.  From marketing, software and hardware to even QA and tech support.  All of those are cost that are using added to a product when it goes to market.

True it is Vivister point so we shall see in the next few months how things shake out with MS partner entry to the market.  So far the preview sound very promising but it will be the games that determine the worth of these new devices.

PSVR on PC run any game basically it also run videos...

Price is determined basically on two functions, how much the market is willing to pay and how much profit it will make. In the case of PSVR it wasn't being sold at a loss on the HW itself, so it didn't depend on sales of SW to pay for the loss if that is what you were trying to imply. And I surely know the difference between price, cost, value, etc.

Price is not only those 2 things.  There are multiple conditions to how a price is determined for a market as I mentioned a few already.  On the PS4, Sony gets their take for each game sold for the PSVR including their own games.  On the PC they get none of that so selling in the PC space really gains them nothing unless they are going to really support it.  So far, Sony has shone no signs of support PC at all and its not the platform they consider bringing their games to.

As for the PSVR working on the PC, is this some typeo of hack.  I could see nothing from Sony and saw something on reddit but it appears hit or miss and you cannot use the move controllers and camera support is wonky.