Conina said:
Oooohh... "the majority of people". Is that a big number? How many people are we talking about?
Oh, three people... you and your two friends. That seems to be a very representative group and not anecdotal at all! http://www.alistdaily.com/digital/study-89-percent-of-vr-buyers-are-satisfied-with-their-purchase/ According to the study by research firm Magid, 89 percent of VR purchasers indicated they were “satisfied” or “very satisfied” with the product, with a majority naming the latter. In fact, 81 percent of those who purchased VR devices indicate a willingness to recommend to friends or family. Eighty-five percent of VR purchasers believed their device was a good value, while 90 percent rated their device as “easy” or “very easy” to use. https://artillry.co/2017/09/12/psvr-and-vive-score-highest-on-vr-satisfaction-new-report/
|
Don't let statistic get's in the way of the annedocte you impudent brat =p ... But it's quite interesting that even the cardboard have such high approval. On my family when a cousin brought his phone with the cardboard and showed the rollercoaster they were positively surprised.
And I would say that for "prototypal" level products and Beta users this is quite good. And we can only guess how much the market will grow and evolve if companies keep a good effort.
SvennoJ said:
Dumbed down? The only thing dumbed down is the graphic fidelity. Heck Polybius without VR is the dumbed down version as that game can really use 120fps at the speed its going. But sure, the market isn't large enough to risk long expensive projects on it, thus most if not all VR exclusive games are pretty short. Yet the ones shared with normal screen usage are not dumbed down, rather enhanced by playing in VR. |
I can understand his point... I like my PSVR, but have low content and exposition so far, mainly because of all the hassle to set it up, baby child wanting attention and grabbing the helmet, etc so maybe he and friends only played small and simple games (I liked the Batman game, but it was quite simple).
Dallinor said:
Yeah, so we've established your orignial point is still wrong or at the very least utterly redundant, given we know they profit on the hardware. What won't be the case on the PC side? The price would be the exact same. We're talking about a product that's already on sale at a set price point. Are any of them made to play on PC? Considering we're talking strictly in hypotheticals here, I think you can make the leap there. It's an obvious one ,and certainly feasible. It has a price advantage in Europe and the UK over Occuls Rift, and is cheaper than the Hive by a significant amount. I would definitely call that a price advantage. I'm not even sure why you're arguing these points, when the real question is simply is it worth their time and resources. Probably not, when they could be better used elsewhere. |
I forfeit this discussion, it is pointless. He can't even accept how much ahead Sony is and how much farther they would be if they had just put VR on PC (which we know would be meaningless because the extra sales of headsets wouldn't bring the same benefits on gaming royalties).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."