Piracy, the multimedia factor, the optical media (the best functioning of piracy) were the bottlenecks of the PSP to sell more games. Many used the PSP as an audio and video player, Ipod touch came out only after and iphone in 2007.
Piracy, the multimedia factor, the optical media (the best functioning of piracy) were the bottlenecks of the PSP to sell more games. Many used the PSP as an audio and video player, Ipod touch came out only after and iphone in 2007.
AngryLittleAlchemist said:
I don't think id count Vita sales of PSP tites since you're making a point regarding PSP's success. That would be like counting Virtual Console sales for NES. But I agree with you. For what it's worth, I wish that Sony would just do a 3rd PSP. I don't think it's far how PSP is looked back on. At the same time, though, it's really a testimant to how poor it did in comparison to the DS that PSP had sooooo many iterations and sold 80 million. I think that's a big reason why it got there, because Sony would just not give up on making it the most trending thing imaginable. DS had a lot of iterations but that was a natural extension of it's sales |
Actually, every PSP title on the Vita is simply the PSP digital title you could have originally downloaded to the PSP itself. It's more like if I could download any digital PS3 title to my PS4.
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Azuren said:
Right, as far as tie-in is concerned, PSP didn't do so well. However, it should be noted that there are many uncounted digital PSP software sales thanks to both the PSPgo and Vita. At the same time, arguing only tie-in is a slippery slope, too. Yes, Wii U has one of the highest attach-rates in console history... But it's also Nintendo's biggest mainstream failure. |
Wii U doesn't have one of the highest attach-rates in history: Even if you just look at Nintendo home consoles, it has the second-lowest attach rate, only ahead of Nintendo 64. The only distinction that Wii U holds is having the highest first-party attach-rate of any console.
Azuren said:
Actually, every PSP title on the Vita is simply the PSP digital title you could have originally downloaded to the PSP itself. It's more like if I could download any digital PS3 title to my PS4.
|
Yeah I know. I just mean that that might not be the best point of reference when talking about how successful a console is. Since it's essentially buying hardware later and just purchasing stuff from a back catalog. But that's neither hear nor there : ) Would love to have a Vita myself.
StarDoor said:
Wii U doesn't have one of the highest attach-rates in history: Even if you just look at Nintendo home consoles, it has the second-lowest attach rate, only ahead of Nintendo 64. The only distinction that Wii U holds is having the highest first-party attach-rate of any console. |
Oh, shit, I looked at it wrong. Well, then here's a diff example: Dreamcast. Checkmate, atheists. (That's a joke)
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Disregard~
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AngryLittleAlchemist said:
Yeah I know. I just mean that that might not be the best point of reference when talking about how successful a console is. Since it's essentially buying hardware later and just purchasing stuff from a back catalog. But that's neither hear nor there : ) Would love to have a Vita myself. |
Well, it's still a digital sale for a PSP title. Regardless of what system it's used on, it's still a PSP game that runs on a PSP.
I just got a second one :D
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h2ohno said: The PSP still sold about the same as the GBA, so it was a success. One of the things that changed is that the games are actually console games on the go. The PSP and Vita didn't get GTA San Andreas, MGS 3, Shadow of the Colossus, ect. It got games like Liberty City Stories and Portable Ops. Switch is actually getting the same Doom, the same Breath of the Wild, the same Sonic Forces. That's something we haven't really seen before on a handheld. |
Sure, the hardware of PSP was a success. But hardware developers don't make much profits on hardware. In terms of software sales it tanked because of piracy. I don't think that's a "Success" if the main bread winner doesn't bring home any bread.
Azuren said:
http://www.vgchartz.com/analysis/platform_totals/Software/Global/ PSP beats 3DS by around 9m right now. Probably won't be the case for much longer, but its current.
3DS may as well be done selling. That said, I don't doubt that digitally it's a much closer and in 3DS's favor, I feel it's only fitting to point out that the PSP wasn't even close to a failure. The only people who think that are the ones too blinded by the brilliance of the DS's sales numbers to recognize that not every console moves 150m+ units with over 800m software sales. If you want to get into it, though, we can point out the PS2's software sales and argue the DS was a failure for to rampant R4 piracy. |
Didn't call the PSP a failure, just not a success either. Handhelds have a traditionally lower tie ratio than home consoles, but PSP is even lower than most handhelds. As for the DS, the amount of first party software sold on that handheld is bordering the insane, which is where most of the profits are made anyway.
Would love to see how much money the PSP made for Sony though.
"The strong do what they can and the weak suffer what they must" - Thoukydides
Agente42 said:
Piracy, the multimedia factor, the optical media (the best functioning of piracy) were the bottlenecks of the PSP to sell more games. Many used the PSP as an audio and video player, Ipod touch came out only after and iphone in 2007. |
I wish there was a way to quantify how much piracy hurt the PSP because it's often used as a point for the PSP's lack of software sales. Its tie-in ratio was almost a full two games less than the DS despite being paraded around as the handheld for core gamers at the time.