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Forums - Nintendo - Project Octopath Demo, meh

Seems to me that you didnt grasp the battle system at all.The battle system take cues/is an evolution of the Bravely Default franchise.In this game, you need to store your atacks so that you can maximize your turn/strategy, to use it either when the enemy guard is broken, or to break an enemy guard, or to defend a powerful atack.If you know what you are doing, you can breeze through regular battles, as they tend to last around 30 seconds when you know what you are doing.

The battle system is quite honestly excellent.A shame that you didnt get it.

The battle system so far



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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I loved the battle system. Especially during the boss fight (did the warrior's story). I started by using the Slash ability twice to hit all enemies and break the guard of the two sidekicks. Then I spent my Boosts to kill them instantly with another Slash so in 3 turns I was facing only the boss. Then I had to balance my use of the boosts to make sure that when I did break his 6pt guard, I still had enough boost points to hit him as hard as I could before he could attack again.

To me that's WAY more interesting then choosing "Fight" 30 times until the boss dies.



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HintHRO said:
It's a Switch exclusive. So you have to like it even if you don't want to.

Says who?



Well, this is right up my alley on the other hand. To each his own.



HintHRO said:
It's a Switch exclusive. So you have to like it even if you don't want to.

You're goddamn right.



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KLAMarine said:
HintHRO said:
It's a Switch exclusive. So you have to like it even if you don't want to.

Says who?

Me



I agree with others, that as of having watched some youtube gameplay, it seems you don't understand how boost works.
From what I've seen, boost can be used to interrupt enemy moves, and when strategically lined with other actions, create strong combos.
I saw two different videos of playing, one person using boosts specifically to create breaks and follow up with a magic attack. The other person used a 2x attack every turn. From what I saw, the the former was able to beat the first boss significantly faster at almost half the level of the latter.



theprof00 said:
I agree with others, that as of having watched some youtube gameplay, it seems you don't understand how boost works.
From what I've seen, boost can be used to interrupt enemy moves, and when strategically lined with other actions, create strong combos.
I saw two different videos of playing, one person using boosts specifically to create breaks and follow up with a magic attack. The other person used a 2x attack every turn. From what I saw, the the former was able to beat the first boss significantly faster at almost half the level of the latter.

 No significant benefit eh? Sounds like TC jumped the gun. 

Why would the feature even be there if it didn't kill enemies faster naturally?

People need to do more research before creating topics like this. If you don't like it just because or it's too complicated/slow, fine. But you need to understand the system you're criticizing before lashing out at it. 



Sorry I'm with others, I don't think you were applying any strategy and drawing out your battles as a result.

I agree it seemed a little slow otherwise. I only played the dancers opening. When I hit the first boss fight though I got killed so i went back and did a little grinding to get better gear and breezed through the fight the second time.
The voice acting wasn't terrible.
The art style I was fine with but i really am not sure I cared for the flat forced perspective. I think if I get the game I'll spend a good deal of time walking against walls because with the perspective I won't be able to see that there is a hallway there.

I was a little surprised that the content was as mature as it was i.e. dealing with a "whore" character right out of the gate.



Nautilus said:
Seems to me that you didnt grasp the battle system at all.The battle system take cues/is an evolution of the Bravely Default franchise.In this game, you need to store your atacks so that you can maximize your turn/strategy, to use it either when the enemy guard is broken, or to break an enemy guard, or to defend a powerful atack.If you know what you are doing, you can breeze through regular battles, as they tend to last around 30 seconds when you know what you are doing.

The battle system is quite honestly excellent.A shame that you didnt get it.

The battle system so far

Actually, it seems you're the one that didn't grasp it since you aren't describing the most efficient tactics. There's not much benefit to storing charges. That actually makes the battles even longer and even more drawn out than they already are using more efficient strategies. There are basically two strategies that work for all non-main boss fights in the game:

1. 3 enemies? Use a slash spell/ability until all enemies are broken > select your long sword, unload charges on one. Repeat until done
2. 1 or 2 enemies? Just charge, select the appropriate weapon, attack, and keep doing that. In many cases the enemy will be constantly broken and unable to attack. When you have two characters working on two enemies, it makes it even easier.
3. Main Boss battles - hit untul broken, then use your most powerful spell/ability- repeat until dead.

The issue is the same tactics are utilized again and again and again and again.
This system is not brilliant or excellent. It's bloated.



I describe myself as a little dose of toxic masculinity.