Nautilus said: Seems to me that you didnt grasp the battle system at all.The battle system take cues/is an evolution of the Bravely Default franchise.In this game, you need to store your atacks so that you can maximize your turn/strategy, to use it either when the enemy guard is broken, or to break an enemy guard, or to defend a powerful atack.If you know what you are doing, you can breeze through regular battles, as they tend to last around 30 seconds when you know what you are doing. The battle system is quite honestly excellent.A shame that you didnt get it. The battle system so far |
Actually, it seems you're the one that didn't grasp it since you aren't describing the most efficient tactics. There's not much benefit to storing charges. That actually makes the battles even longer and even more drawn out than they already are using more efficient strategies. There are basically two strategies that work for all non-main boss fights in the game:
1. 3 enemies? Use a slash spell/ability until all enemies are broken > select your long sword, unload charges on one. Repeat until done
2. 1 or 2 enemies? Just charge, select the appropriate weapon, attack, and keep doing that. In many cases the enemy will be constantly broken and unable to attack. When you have two characters working on two enemies, it makes it even easier.
3. Main Boss battles - hit untul broken, then use your most powerful spell/ability- repeat until dead.
The issue is the same tactics are utilized again and again and again and again.
This system is not brilliant or excellent. It's bloated.