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Forums - Nintendo - Nintendo "Quite open-minded" to new creative ideas, says Mario+Rabbids dev

pokoko said:
Splatoon has been the big winner, obviously, but you have to be prepared to accept failures along the way and not let that stop you. Mario + Rabbids looks like another winner. ARMS, maybe not, but the risks are worthwhile.

That's a TPS, an XCOM-style tactics game, and a fighter--what's next?

Arms did 1.2 mil in it's two weeks, I doubt VGChartz claims that only 530,000 of it's first two week sales are physical. That would create a huge amount of digital sales. I do, however, think the consistent 45k it does per week is probably accurate, since the characters have really caught on in Japan, and just in general Switch games have been doing great in US. I know saying that "I don't beieve in x stats from this site but I believe in y stats from the same site" sounds like wishful thinking, but it just seems likely to me that the game has been fairly successful, and I think the legs are there.

(I know you probably know this, just sayin)



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But someone told me Nintendo is evil and are Japanese Nazis because of what they did from 1995!



The fact that Mario+Rabbids exists and is a success bogles the mind. So if Nintendo is open to this I wonder what else they can be open to?

Rabbids for smash!

Someone stop them before it is too late!



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Switch is 9th generation. Everyone else is playing on last gen systems! UPDATE: This is no longer true. 2nd UPDATE: I have no Switch 2. I am now behind

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morenoingrato said:
DialgaMarine said:
Yeah, as long as it's exclusive to their platform and they have full creative control...

Mario x Rabbids was developed internally at Ubisoft, so I'm not sure what you mean by creative control.

And why wouldn't it be exclusive to their platform?

Nintendo still checked the development status and what they were doing, and Im pretty sure they gave feedback on what was best to do and so on.

It was still mostly Ubisoft developed, but it doestn mean that Nintendo didnt have an influence over the game.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

pokoko said:
I said years ago that Nintendo really needed to break out of doing the same formula with their core offerings every generation and, honestly, though it took them long enough, they're doing a pretty good job of that.

Splatoon has been the big winner, obviously, but you have to be prepared to accept failures along the way and not let that stop you. Mario + Rabbids looks like another winner. ARMS, maybe not, but the risks are worthwhile.

That's a TPS, an XCOM-style tactics game, and a fighter--what's next?

I would say that Nintendo has been keen on reimagining their IPs.Ever since the last two years of the Wii U, they have been reinventinding and going more "rogue" with their franchises.Zelda with BOTW, Mario with Oddyssey(Having a Super Mario 64 style game after all these years can be considered fresh in my opinion), they are making Metroid Prime 4 after all these years, and its not Retro thats tackling it.Xenoblade Chronicles can be the most "conservative", but seeing that the franchise is somewhat new, and that the Switch(or Nintendo really) doesnt have many big RPGs, it can get a pass for being more conservative.

All in all Nintendo relearned that, for a company thats almost as old as the industry itself, you cant get complacent and needs to take risks every now and then.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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I just hope it sells well.



AngryLittleAlchemist said:
pokoko said:
Splatoon has been the big winner, obviously, but you have to be prepared to accept failures along the way and not let that stop you. Mario + Rabbids looks like another winner. ARMS, maybe not, but the risks are worthwhile.

That's a TPS, an XCOM-style tactics game, and a fighter--what's next?

Arms did 1.2 mil in it's two weeks, I doubt VGChartz claims that only 530,000 of it's first two week sales are physical. That would create a huge amount of digital sales. I do, however, think the consistent 45k it does per week is probably accurate, since the characters have really caught on in Japan, and just in general Switch games have been doing great in US. I know saying that "I don't beieve in x stats from this site but I believe in y stats from the same site" sounds like wishful thinking, but it just seems likely to me that the game has been fairly successful, and I think the legs are there.

(I know you probably know this, just sayin)

The 1.2 million is shipped though(every single sales numbers that comes from the ones that made said game are shipped), so that also might explain the difference, as Nintendo might have shipped a bit more than needed, for either reason.

Doesnt mean the game flopped.Quite the opossite, actually.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

AZWification said:

"... Miyamoto tasked the team with making a game that wasn't about Mario jumping."

"The studio embraced that challenge by proposing a game where Mario and his pals use guns."

"... it was "not an easy topic" address ..."

xD I like to think that there were still some shocked people in the room at that first meeting. Nice job convincing Nintendo to make a Mario game with guns!



morenoingrato said:
DialgaMarine said:
Yeah, as long as it's exclusive to their platform and they have full creative control...

Mario x Rabbids was developed internally at Ubisoft, so I'm not sure what you mean by creative control.

And why wouldn't it be exclusive to their platform?

 I more or less referencing how they treated third party devs back in the NES/ SNES days. 



0331 Happiness is a belt-fed weapon

Any chance they can be open minded to a new F-Zero game?