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pokoko said:
I said years ago that Nintendo really needed to break out of doing the same formula with their core offerings every generation and, honestly, though it took them long enough, they're doing a pretty good job of that.

Splatoon has been the big winner, obviously, but you have to be prepared to accept failures along the way and not let that stop you. Mario + Rabbids looks like another winner. ARMS, maybe not, but the risks are worthwhile.

That's a TPS, an XCOM-style tactics game, and a fighter--what's next?

I would say that Nintendo has been keen on reimagining their IPs.Ever since the last two years of the Wii U, they have been reinventinding and going more "rogue" with their franchises.Zelda with BOTW, Mario with Oddyssey(Having a Super Mario 64 style game after all these years can be considered fresh in my opinion), they are making Metroid Prime 4 after all these years, and its not Retro thats tackling it.Xenoblade Chronicles can be the most "conservative", but seeing that the franchise is somewhat new, and that the Switch(or Nintendo really) doesnt have many big RPGs, it can get a pass for being more conservative.

All in all Nintendo relearned that, for a company thats almost as old as the industry itself, you cant get complacent and needs to take risks every now and then.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1