curl-6 said:
EricHiggin said:
True, but the 360 was really really high end hardware for a console when it launched. It probably didn't seem that way for MS since the OGXB launched a year after PS2 and was substantially more powerful than the PS2, so the gap between OGXB and 360 wasn't near as large as from PS2 to PS3.
I think 360 was around 180Gflops or somehting like that, so PS3 could have gotten by with 125. The games early on would have been a little more harsh visually, but a reasonable $400 price would have sold way more units early on and through the lifespan.
360 also shouldn't have been as powerful as it was either, but XB was bound and bent to take more market share and PS most certainly did not want to give it up (plus many other reasons), so we ended up with a spec war, which was good then, sort of, but makes the recent and future gen leaps seem weak.
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FLOPS aren't a very good measure of system power as they are just one metric of many that determine a system's performance.
As for PS3/360 being "too powerful", I'm actually glad they were as strong as they were, as it allowed for experiences like Uncharted 2 or Bioshock Infinite that really wouldn't have been as great or impactful as they were had the hardware been considerably weaker.
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Correct. Flops are just an indicator like HP is for a vehicle. There are many other things to consider when analyzing specs in comparison to what is actually output on the screen. There really is no way to make a completely accurate comparison of the old consoles, taking into account everything, so I just used flops, as it was a simple way to indicate where PS5 could end up possibly. I had to change the past (PS3), to create a somewhat linear path to follow though, so that in itself is a big indicator it's a wild guess. It's just as possible PS5's specs, price, and launch date, will be totally different. Nobody but PS knows.
PS3 and 360 being so powerful was good in some ways, but not so great in others. To name a few good things, obviously the res and effects were a major upgrade, the media capabilities, 360 was affordable, PS3 had free online, and it also allowed the gen to last 7 years. Whether or not PS3 and 360 could have lasted 7 years still with around 125Gflops, is also something to take into account. Both consoles most certainly would be do for a next gen performance jump in 2013 if that were the case.
A few bad things would be two really expensive consoles that were heavily subsidized (PS3 more so), which was not good for either company and led to "weaker", cheaper, "off the shelf" semi custom PC part consoles. XB rushing/poorly engineering 360 as one of the causes for the red ring issue and huge losses, leading to the bulky design of the XB1. PS3's "it can only do everything" strategy being taken up by XB, trying to make the XB1 a more balanced, all in one box, instead of a focused gaming console. 360 charged for all of its online services, most likely to cover some of the console subsidy, and PS3 was crazy expensive due to their cell/media box/bc/we're PS so we can do whatever we want and they will buy into it attitude, etc.
I'm not saying it was necessarily a bad thing that PS3 and 360 were as powerful as they are, I'm just saying based on console history, it would have made more sense back then, now, and going forward, if they ended up being less powerful than they actually were. Instead of being a slightly lesser jump in performance, they were a greater leap. That is something that could not be sustained and could only lead to two things. Future consoles seeming like weaker jumps but being affordable, or similar leaps in performance with even more insane launch prices, massive subsidies, and console case shells that would make the XB1 look like a toothpick.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.