curl-6 said:
The PS3 as is was very close in power to the 360 despite launching a year later. |
True, but the 360 was really really high end hardware for a console when it launched. It probably didn't seem that way for MS since the OGXB launched a year after PS2 and was substantially more powerful than the PS2, so the gap between OGXB and 360 wasn't near as large as from PS2 to PS3.
I think 360 was around 180Gflops or something like that, so PS3 could have gotten by with 125. The games early on would have been a little more harsh visually, but a reasonable $400 price would have sold way more units early on and through the lifespan.
360 also shouldn't have been as powerful as it was either, but XB was bound and bent to take more market share and PS most certainly did not want to give it up (plus many other reasons), so we ended up with a spec war, which was good then, sort of, but makes the recent and future gen leaps seem weak.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







