How come you create such stupid threads only when it doesn't involve Sony?
How come you create such stupid threads only when it doesn't involve Sony?
SvennoJ said:
That's the excuse I always get when I complain about the terrible handling with a controller :p I don't know, just felt like the game didn't work with a controller, so I assume it was made for wheels with controller added as an after thought. (considering the configure it yourself options) I haven't touched it since a few weeks after release though. |
TO me that seems only like a defense point. It isn't hard or strange to control the game on the controller...it just doesn't seem like a simulator. The slow down before corner, speed on appex, point to start accelerating, the grip, everything seem a little unatural and faster than you would do in a real car.
I bought the DC VR but because my setup I would be too close to the camera I haven't played much... need to. Even more because now I made the wheel work on it... I'll say it feels more real than Project Cars, and it is a arcade with very little though on simulation.
Bofferbrauer2 said:
A mouse... and keyboard shortcuts. And Macros when you can
Shadowrun game of 2008 tried crossplay between PC and Consoles in an FPS. Of course, Keyboard + Mouse trounced through the Gamepad players due to faster control and more precision, and of course same would also happen here in this game. However, I think the reason why it doesn't release on Console is a certain technical issue: RTS, and AoE Series in particular, are pretty CPU intensive. Elaborate CPU Enemy AI, Unit AI, Pathfinding... all these things cost a lot of calculating power the old and sluggish Jaguar CPU will have a very hard time to provide. I doubt it can be made for consoles without literally dumbing it down, ie much lighter and thus weaker AIs to save on CPU processing power. |
Considering many PCs would be weaker than X1 I don't think it would be impossible to port the game to it.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
SvennoJ said:
True, yet you can play consoles behind a desk as well with kb+mouse. Nothing stopping them nowadays. We had Kinect required games, we have psvr + move required games, we had steering wheel required games (Project cars with controller sucks) so why no kb+mouse required games... |
Because then you basically kill the whole point of bringing it to consoles.Its like if you brought a game to the PS4 but it can only be played with Move controls.There would certainly be people that would fit the parameters, but it would be about 1% of the install base, if not less.You could even say that you miss the whole point of being a console game if you do not have an option to play with the default controller.(cant really say anything about Project Cars, since I never plazed that game nor do I like the racing genre)
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
Nautilus said:
Because then you basically kill the whole point of bringing it to consoles.Its like if you brought a game to the PS4 but it can only be played with Move controls.There would certainly be people that would fit the parameters, but it would be about 1% of the install base, if not less.You could even say that you miss the whole point of being a console game if you do not have an option to play with the default controller.(cant really say anything about Project Cars, since I never plazed that game nor do I like the racing genre) |
Say that to the kinect games... or to VR games...
There are games that make people buy an accessory for them.
And remembering all the people that said even if WiiU sold 100k or 200k copies of a port it would be profitable I can't see why AoE4 even needing KB+M to play good (you could still try on controller) wouldn't sell as much.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
| Ruler said: Why should i buy every game on Xbox One if i would get the console? Upgrading to a new OS is always an issue. You have to sett everything up again what you had in your last one, and with a new OS there can always be compatibility issues.
''There are zero excuses for exclusives on Xbox not to go to PC and the same for the other systems as well if we're going to go down that road. '' - So you want to have all exclusives that console have on PC but not the other way around with Age of Empires 4? - I was talking about console multiplayer. What does it matter if you play with a controller on consoles, so does your opponent? -Dota games dont have a problem with AI, you can only controll one unit so of course its a lot harder, just like with fighting games where the computer is still hard. |
In case you haven't realised, there are exclusives heading from console to PC and vice evrsa, so you want that to end and become a one way street for consoles as well as compromising the PC versions as well?.
Console multiplayer doesn't factor into PC multiplayer, so again I do not see the resemblence between talking of AoE IV on PC with a gamepad on consoles.
Again I'm not seeing the connection here. There are people out there that can get creamed by both good players and good AI. DOta isn't gamepad related and neither is Dota 2.
If you are going to buy an X1, but never ever want to invest in a PC (because let's face it, you've well and truly made that clear and still do with each thread), you may as well invest into all the games X1 has that are also on PC, because you have shown that you never ever want to touch a PC again, so it then makes sense to go out and buy an X1 since you're clearly into MS's games.
Also the setup isn't nearly as bad as you think it is and it actually has some pros to the OS, but hey you don't ever want to game on PC again so why bother making up excuses right?.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.
DonFerrari said:
Say that to the kinect games... or to VR games... There are games that make people buy an accessory for them. And remembering all the people that said even if WiiU sold 100k or 200k copies of a port it would be profitable I can't see why AoE4 even needing KB+M to play good (you could still try on controller) wouldn't sell as much. |
Im not arguing wether or not it would sell well enough to justify the port(It would probably sell), Im arguing wether or not the port would be good enough to still be worthy of the name AOE 4(Assuming the game is good in the first place).
Now, it would be a different story if the game required you to have a mouse and a keyboard to play on the XBox One, but then for me personally it would lose the whole purpose of porting the game over.At least with kinect and VR they offer something different, something that even PC would need an acessory to offer the same experience.The same cant be said for this situation.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
Nautilus said:
Im not arguing wether or not it would sell well enough to justify the port(It would probably sell), Im arguing wether or not the port would be good enough to still be worthy of the name AOE 4(Assuming the game is good in the first place). Now, it would be a different story if the game required you to have a mouse and a keyboard to play on the XBox One, but then for me personally it would lose the whole purpose of porting the game over.At least with kinect and VR they offer something different, something that even PC would need an acessory to offer the same experience.The same cant be said for this situation. |
So needing a controller defeat the purpose of a game on PC?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Because he's full of shit? I remember their unprecedented push for Windows gaming a few years back, it resulted in poor ports and a terrible virtual store that had no chance against the competition. I think they're starting to realize that their wishes to dominate the console space with the Xbox brand won't ever succeed, not only that; they have yet to make a dime on the whole project, one can imagine that over 15 years of bleeding cash for what is now a fairly weak position in this market segment would sour many MS board members' milk, as well as that of investors.
MS have shown growth in other sectors, pushing more for influence and marketshare in home consoles would likely only net them more losses. In addition to their monetary setbacks with the Xbox brand, their awesome developer support from the 7th gen has eroded a great deal.
In shirt; they seem to want to come home again, to PC, where they started and still have possibilities, the revival of the AoE franchise shows this intention pretty clearly, it's an old classic from the once famed Microsoft Game Studios and is an obvious gesture of friendship towards the loyal and grown up PC gamer, who also happen to spend the most on games and gaming. No other major developer is really gunning for PC with proper AAA productions right now, so the market is more open to being reclaimed than many might think.
DonFerrari said:
So needing a controller defeat the purpose of a game on PC? |
Not unless the replacement(Keyboard and mouse) is good enough on its own.Plus in the console, you would have a problem of where to put your keyboard and mouse to play.Home console are tipically played on the couch, and you dont have either a good table in front of you or a good way to sit and use such configuration to enjoy a game with keyboard and mouse.Mind you, its not a problem that would impede a person to use such a playing method, but it is an additional hindrance.
and you havent proposed either a better idea or a compelling argument against my own, rather just proposing a different question that barely relates to the point at hand.I assume that you agree with me?
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1


| animegaming said: From what I have heard about the Age of Empire series its not a series that can work with a controller without dumbing it down. |
Age of Empires 2 was on Playstation 2.
Microsoft has ironically made the *best* RTS game on consoles. Halo Wars 1.
They could take what they have learned from that and use it to improve the console port.
| Nautilus said: Not unless the replacement(Keyboard and mouse) is good enough on its own.Plus in the console, you would have a problem of where to put your keyboard and mouse to play.Home console are tipically played on the couch, and you dont have either a good table in front of you or a good way to sit and use such configuration to enjoy a game with keyboard and mouse.Mind you, its not a problem that would impede a person to use such a playing method, but it is an additional hindrance. |
Microsoft did actually have a way to get around the controller/keyboard issue for RTS gaming on console.
We saw a glimpse of it with End War... That is. Voice Commands.
But with Kinect now being a distant memory... Well. You get the idea.
| nanarchy said: thrilled with this move, 99% of AOE fans wouldn't use it on a console anyway. Far more important to do a PC version and get it right, then if desired or justified they could try a console version. |
I see it as a missed opportunity.
Age of Empires is an amazing franchise... And I would love to see it exposed to as many gamers across as many platforms as possible.
But I do agree with your premise, give the PC version undivided attention first and foremost. Then scale it to consoles if possible.

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