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SvennoJ said:
DonFerrari said:

Haven't played it on PC so I can't tell... but comparing to what RTS I used to play over 10 years ao on PC, yes I agree the experience with KB+M was faster, better and easier.

But as you said that can be implemented in consoles... even SNES had a Mouse long ago. It basically depends on the dev thinking it is justifiable or not, and considering that is a 1st party studio on a HW that really needs exclusives they should put it.

Project Cars on controller is very bad I agree (doesn't really looks like a sim at all), but why and how it becomes better on wheel?

That's the excuse I always get when I complain about the terrible handling with a controller :p I don't know, just felt like the game didn't work with a controller, so I assume it was made for wheels with controller added as an after thought. (considering the configure it yourself options) I haven't touched it since a few weeks after release though.

TO me that seems only like a defense point. It isn't hard or strange to control the game on the controller...it just doesn't seem like a simulator. The slow down before corner, speed on appex, point to start accelerating, the grip, everything seem a little unatural and faster than you would do in a real car.

I bought the DC VR but because my setup I would be too close to the camera I haven't played much... need to. Even more because now I made the wheel work on it... I'll say it feels more real than Project Cars, and it is a arcade with very little though on simulation.

Bofferbrauer2 said:
Nautilus said:

Like I said, it works.It plays.But speaking from 12 years of experience with SC, where to actually have a chance against someone good, you need to have reflexes as fast as the speed of light(in another words, needs to issue commands really fast, at a speed that only a mouse can provide) and a thousand different hotkeys to be able to compete.Something that a controller can never provide.

A mouse... and keyboard shortcuts. And Macros when you can

Mr Puggsly said:

Nobody is suggesting gamepad players should compete against KB+M players.

However, people can get pretty good with gamepads and compete with others also using a gamepad.

Shadowrun game of 2008 tried crossplay between PC and Consoles in an FPS. Of course, Keyboard + Mouse trounced through the Gamepad players due to faster control and more precision, and of course same would also happen here in this game.

However, I think the reason why it doesn't release on Console is a certain technical issue: RTS, and AoE Series in particular, are pretty CPU intensive. Elaborate CPU Enemy AI, Unit AI, Pathfinding... all these things cost a lot of calculating power the old and sluggish Jaguar CPU will have a very hard time to provide. I doubt it can be made for consoles without literally dumbing it down, ie much lighter and thus weaker AIs to save on CPU processing power.

Considering many PCs would be weaker than X1 I don't think it would be impossible to port the game to it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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