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DonFerrari said:
Nautilus said:

Because then you basically kill the whole point of bringing it to consoles.Its like if you brought a game to the PS4 but it can only be played with Move controls.There would certainly be people that would fit the parameters, but it would be about 1% of the install base, if not less.You could even say that you miss the whole point of being a console game if you do not have an option to play with the default controller.(cant really say anything about Project Cars, since I never plazed that game nor do I like the racing genre)

Say that to the kinect games... or to VR games...

There are games that make people buy an accessory for them.

And remembering all the people that said even if WiiU sold 100k or 200k copies of a port it would be profitable I can't see why AoE4 even needing KB+M to play good (you could still try on controller) wouldn't sell as much.

Im not arguing wether or not it would sell well enough to justify the port(It would probably sell), Im arguing wether or not the port would be good enough to still be worthy of the name AOE 4(Assuming the game is good in the first place).

Now, it would be a different story if the game required you to have a mouse and a keyboard to play on the XBox One, but then for me personally it would lose the whole purpose of porting the game over.At least with kinect and VR they offer something different, something that even PC would need an acessory to offer the same experience.The same cant be said for this situation.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1