twintail said: To play devils advocate, he never really specifies how far up the decision came from. For all we know it was the director on the game but he this user didnt want to said director out. And its hard to tell who to really believe... Sony is known for just letting them teams do what they want and we have gotten different ppl within Sony talking about this freedom over the years, and then we have this unknown employee making it sound like they didnt. So really it could have been both, freedom to do as they please but having a creative team that pushed more for CoD style rather than normal Socom. And yeah, Yoshida words on the matter are pretty dumb but its PR. Zipper doesnt exist anymore and their other teams are busy making the games they want to make. And Sony is marketting competetive shooters a lot which in turn is freeing them up from having to pursue a similer (albeit not the same) market and push for other genres. Hopefully something does come of a potential SOCOM 2 remaster. That would at least be something. |
I think Yoshida didn't want to just say that Zipper made a bad game. That's the simple fact, though, really. Pretty much everything about the game was mediocre or worse. There were complaints about the mechanics, the writing, level design, AI ... pretty much everything. The campaign, especially, received a ton of criticism.
Anyone trying to pin the failure of SOCOM 4 on Sony meddling with the multi-player is simply trying to shift the blame. It was a poorly made game almost all the way around.
That's probably not the only reason Zipper was closed, though. They were working on two other games at the time but production was shut down on both. My guess is that neither game was looking very impressive.