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LudicrousSpeed said:
Zippers vision for SOCOM 4 was an own world, tactical, jump in campaign just like we saw recently with Ghost Recon, and MP that went back to the SOCOM I/II roots. Instead according to at least 3 devs on GAF, Sony kept forcing them to make it more and more accessible, more and more CoD. The result was a rough dev process and a shitty game...

I have no doubts Sony lets lots of their devs do whatever they want. But they're also a publisher and also a business, it makes no sense to think they never influence what a developer is making for them. They fiddled around too much with Zipper and to quote one of the developers, it "killed the franchise and the studio".

Nothing else for me to really say on the matter :)

Zipper were simply one in a long line of studios that didn't transition well to the 7th generation. Having a 'vision' is one thing. Releasing two terrible games is another. They were one of the least productive, and probably one of the most expensive teams for Sony to bankroll for the 7th generation. Other studios were put under simliar pressure, managed to release quality titles, and shifted units. They were dead weight. 

Also, if you're referring to the letter that made it into the media the anonymous source blamed the studio as much as the publisher for everything turning in to a shit show.