By using this site, you agree to our Privacy Policy and our Terms of Use. Close
pokoko said:

I think Yoshida didn't want to just say that Zipper made a bad game.  That's the simple fact, though, really.  Pretty much everything about the game was mediocre or worse.  There were complaints about the mechanics, the writing, level design, AI ... pretty much everything.  The campaign, especially, received a ton of criticism.

Anyone trying to pin the failure of SOCOM 4 on Sony meddling with the multi-player is simply trying to shift the blame.  It was a poorly made game almost all the way around.

That's probably not the only reason Zipper was closed, though.  They were working on two other games at the time but production was shut down on both.  My guess is that neither game was looking very impressive.

Exactly. If you are to believe what the ex-employee wrote, there were demands from higher up to align the game more in line with successful titles like Uncharted, Killzone, COD and Infamous. If the source is even true, you can even infer at that stage that the very reason the publisher was meddling was because the game simply wasn't shaping up well.