| Nuvendil said: I'm just pointing out the power of the DQ brand. XI will be a very significant release for the system in Japan. Especially since it will be a portable version of the version seen on PS4, not the 3DS version. This is almost an absolute certainty. And Yokai is in decline but still very popular. It would be a regional boost though. And they could create a game that is light-years ahead of 3DS production values and still not spend a ton of money due to the simplicity of the visual style the franchise aims for. Whether Level-5 will do it, no idea. I mean, Nino Kuni 2 (or 1 for that matter) isn't coming to Switch so someone at that company is dense. As for a Smash port, I have my doubts since it missed this year. |
@Bold It really isn't ... (People need to stop pushing hope into things without without more information.)
Going by this translated transcript according to Yuji Horii the 'use of hardware is different for each system' and that 'each one (platform) will have a different look to it' ...
I don't know if the Switch version will be a downgraded PS4 version graphics wise when we consider these facts. The first being the Switch struggling with the much less complex Dragon Quest Heroes 2 as pointed out by digital foundry. (I'm not sure if 'unoptimized' is a good excuse anymore when the vast majority of japanese titles are not technical masterpieces like we see with DQ11 being 900p@30fps on the PS4 since it's 3x harder to run DQ11 than it is to run DQH2 which was 1080p@60fps on PS4.) The second fact being is that UE4 has a graphics vendor bias (prefers Nvidia chipsets over AMD chipsets) so DQ11 on the Switch might very well come closer to the PS4 version if we take a look at Snake Pass which runs like crap on consoles but the Switch holding up very well ... (The game also has to be built around the portable mode as the baseline for the Switch, not the docked mode.)
Yokai Watch 3 did over a million comfortably but there's more to cost than just graphics. I'd say asset generation is the most capitally intensive aspect about game development when you take a look at MMO's which cost the most by far to produce but the graphics on those games are subpar ... (I'd argue asset generation to be more correlated to cost of game development than graphics.) I guess Nintendo could just pick up the bill for Level-5 to produce Yokai Watch much like how Sony funded their earlier games if Level-5 isn't willing when it comes to it ...
I still think it's too early for a Smash Bros game to come ... (2019 sounds more realistic when 3 out of the 4 games released >5 years in between each other.)







