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Forums - Gaming - PC2 Dev: X1X Iteration "Significant, Noticeable Improvement" Over Pro Version

arcaneguyver said:
They may be right, but after them hyping up the WiiU version of the first game I wonder why anyone takes the team seriously in this regard.

They delivered a terribly broken and unfinished game with mediocre physics and totally f'ed up AI..I was a backer last time, I was never so disapopointed in my whole life. They need to pay me to ever trust this developer again!

 

 



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It makes sense. XBX should have the best looking multi-plat games. It would be a waste of money if it did not.

That being said, I doubt "noticeable" will be the same as "striking". Most people probably couldn't spot the differences unless they watch it side to side or back to back.

Either way, consoles will always be a step back from PC until they allow people to adjust the sliders and effects themselves. Personally, I like turning some things DOWN on PC because developers like giving me a headache.



aLkaLiNE said:
Hynad said:

Pssst. Most of the third parties are developing those higher fidelity assets for the PC version of their games... 

And? If anyone really cares about performance they'll be on PC, as has been the case for the past decade. This doesn't change that Pro/X will look essentially identical.

Absolutely!

I play on both PS4Pro and a pretty nice gaming PC comparable to the X1X and the differences are virtually indistinguishable at times. Most PC gamers, just like console players, don't even own a 4K capable display yet so only very few developers will even develop real 4K assets for some more years to come.

Like you already said...the X1Xs on the market won't cross the 2 million mark for quite some time - the PC 4K gaming market is even smaller still - so why should any developer invest huge amounts of time in creating extra assets for those tiny numbers compared to close to 100 million HD players?!

It won't be before next gen that most developers will even go that extra mile.

 

Most games on X1X will have slightly improved textures and effects and a higher (checkerboard) resolution but they won't look drastically different at all. Most devs will also go for parity anyway.



CGI-Quality said:
JRPGfan said:

Even if thats true..... GT & Forza say "hello".
At best, if they do a sloppy job with the PS4pro, it ll just be hurting their own sales.

It doesn't have to be a sloppy job on the Pro. The One X is simply a more powerful machine, so it makes sense that it would be the best version on the consoles. As it made sense for the original PS4 vs the Xbox One.

Still if the differnce is gigantic, or it doesnt run well on the PS4pro, it ll just be skipped by Playstation fans.

Which overall will hurt it sales, and it ll be standing in the shadows of GT & Forza.

Which is why makeing statements like "significant noticeable improvements on xb1x vs ps4pro" can be costly, on the other hand it might do better on the XB1X (at the cost of PS4 sales). I guess the question becomes how many XB1X will be sold, and can the developers make this a "must have" on the xb1x.



aLkaLiNE said:
Hynad said:

Pssst. Most of the third parties are developing those higher fidelity assets for the PC version of their games... 

And? If anyone really cares about performance they'll be on PC, as has been the case for the past decade. This doesn't change that Pro/X will look essentially identical.

Not everyone who want preformance go out and buy PCs. PCs are not a living room device for couch friends (Yes it can do it, but how many gamers/friends do you know who plug there PCs in there living room TVs and couch co-op on there PCs?) I have heaps who wont make the jump to PC yet brag about console graphics and want the best. 

We need to understand that PC is an entirely different market to consoles.

And for the record, Games have been built with high end PC specs since the beginning of time. The more powerful the console the higher the game specs they will set for it. There is no extra work needed because majority of games already have higher settings made for them. Hence this article.



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JRPGfan said:
CGI-Quality said:

It doesn't have to be a sloppy job on the Pro. The One X is simply a more powerful machine, so it makes sense that it would be the best version on the consoles. As it made sense for the original PS4 vs the Xbox One.

Still if the differnce is gigantic, or it doesnt run well on the PS4pro, it ll just be skipped by Playstation fans.

Which overall will hurt it sales, and it ll be standing in the shadows of GT & Forza.

Which is why makeing statements like "significant noticeable improvements on xb1x vs ps4pro" can be costly, on the other hand it might do better on the XB1X (at the cost of PS4 sales). I guess the question becomes how many XB1X will be sold, and can the developers make this a "must have" on the xb1x.

This is exactly why things like parity exist. Developers most of the times try to make the competing versions look kind of similar. They'd cut their own flesh if the difference is too huge. I don't think it's great but it's totally understandable from a business perspective. 

Just look at PS4 vs X1 versions...PS4 had a much higher bandwidth and roughly 40% more GPU power (same as the difference between X1X and Pro). How often was the difference between the two versions more than a slightly higher resolution, better AA or sightly better shadows and effects.

PS4 version will in most cases be the main development target anyway, as it will be a question of 65 million against 32 million against 4-5 million against 0 possible sales.

 

 

Hynad said:
aLkaLiNE said:

And? If anyone really cares about performance they'll be on PC, as has been the case for the past decade. This doesn't change that Pro/X will look essentially identical.


Many devs are already harnessing the extra power of the Pro compared to the XBO and regular PS4 versions. Why would it now be different for the XBX?

Not really true....only very few really do and it will most likely be the same with the X1X. For above mentioned reasons, at least until more of those upgraded consoles will be on the market.



Errorist76 said:

This is exactly why things like parity exist. Developers most of the times try to make the competing versions look kind of similar. They'd cut their own flesh if the difference is too huge. I don't think it's great but it's totally understandable from a business perspective. 

Just look at PS4 vs X1 versions...PS4 had a much higher bandwidth and roughly 40% more GPU power (same as the difference between X1X and Pro). How often was the difference between the two versions more than a slightly higher resolution, better AA or sightly better shadows and effects.

PS4 version will in most cases be the main development target anyway, as it will be a question of 65 million against 32 million against 4-5 million against 0 possible sales.

 

Hynad said:


Many devs are already harnessing the extra power of the Pro compared to the XBO and regular PS4 versions. Why would it now be different for the XBX?

Not really true....only very few really do and it will most likely be the same with the X1X. For above mentioned reasons, at least until more of those upgraded consoles will be on the market.

Yes, it's really true. There's nothing non factual about what I said.

And you say it yourself. The PS4 already enjoys versions of games with higher resolution and better overall picture quality. What more do you think people should expect? That's the point of those consoles. To get a better image quality, and if at all possible, better performance.

There are numerous titles now with a Pro mode that enhances the picture quality and performance. The same thing will happen for the XBX, and these versions will look and perform even better than on the Pro. 



Azzanation said:

We need to understand that PC is an entirely different market to consoles.

 

Only partly....there is a much bigger market overlap these days. Me and at least 4 of my friends who mostly game on PC also own a PS4 since it has been the best combination for decades already as PS constanty delivers great exclusive content. We all have our PCs connected to our TVs these days so the couch player argument is moot. With MS's decision to bring all MS exclusive games to PC there is absolutely no reason for us to ever buy another console, except for not wanting to use the Windows store, which actually keeps most of us from buying those games anyway sadly. That said, the only interesting and really great game is Horizon anyway, at least in my opinion. 

I can definitely understand everyone that, given the high price tag of the X1X, decides to go for a, let's say 700,- to 900,- PC instead and gain all the benefits of a a gaming PC for just 200-400 more, including VR capabilities and modability. 

The lack of appealing (exclusive) games atm and in the near future is, next to the price, the biggest enemy of MS right now. 



Hynad said:
Errorist76 said:

This is exactly why things like parity exist. Developers most of the times try to make the competing versions look kind of similar. They'd cut their own flesh if the difference is too huge. I don't think it's great but it's totally understandable from a business perspective. 

Just look at PS4 vs X1 versions...PS4 had a much higher bandwidth and roughly 40% more GPU power (same as the difference between X1X and Pro). How often was the difference between the two versions more than a slightly higher resolution, better AA or sightly better shadows and effects.

PS4 version will in most cases be the main development target anyway, as it will be a question of 65 million against 32 million against 4-5 million against 0 possible sales.

 

Not really true....only very few really do and it will most likely be the same with the X1X. For above mentioned reasons, at least until more of those upgraded consoles will be on the market.

Yes, it's really true. There's nothing non factual about what I said.

And you say it yourself. The PS4 already enjoys versions of games with higher resolution and better overall picture quality. What more do you think people should expect? That's the point of those consoles. To get a better image quality, and if at all possible, better performance.

There are numerous titles now with a Pro mode that enhances the picture quality and performance. The same thing will happen for the XBX, and these versions will look and perform even better than on the Pro. 

Yeah, some developers go the extra mile. For everyone who does there is another bad example who, like Arkane for example, takes ages to deliver a decent Pro patch, or doesn't up the resolution at all, just the effects and draw distance for example.

That's what I was hinting at...it's always up to the specific developer how much resources he wants to spare (or even can due to deadlines) for something only a few people will benefit from at the very moment. 

I know Microsoft has said all games will benefit from the extra power right from the start, but I actually doubt that it's going to be that easy. It might just be another 'true 4K' case and exaggeration. We'll see.



There's no such thing as a significant noticeable improvement in graphics anymore. If one platform truly had significant noticeable graphical improvements over another, there would be games that certain systems wouldn't be able to play for performance reasons. XB1, PS4, PS4 Pro, XB1X, and PC are all basically the same thing graphics wise. Yes there are graphical differences between systems, but there were differences in MKII versions back in the day too.