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JRPGfan said:
CGI-Quality said:

It doesn't have to be a sloppy job on the Pro. The One X is simply a more powerful machine, so it makes sense that it would be the best version on the consoles. As it made sense for the original PS4 vs the Xbox One.

Still if the differnce is gigantic, or it doesnt run well on the PS4pro, it ll just be skipped by Playstation fans.

Which overall will hurt it sales, and it ll be standing in the shadows of GT & Forza.

Which is why makeing statements like "significant noticeable improvements on xb1x vs ps4pro" can be costly, on the other hand it might do better on the XB1X (at the cost of PS4 sales). I guess the question becomes how many XB1X will be sold, and can the developers make this a "must have" on the xb1x.

This is exactly why things like parity exist. Developers most of the times try to make the competing versions look kind of similar. They'd cut their own flesh if the difference is too huge. I don't think it's great but it's totally understandable from a business perspective. 

Just look at PS4 vs X1 versions...PS4 had a much higher bandwidth and roughly 40% more GPU power (same as the difference between X1X and Pro). How often was the difference between the two versions more than a slightly higher resolution, better AA or sightly better shadows and effects.

PS4 version will in most cases be the main development target anyway, as it will be a question of 65 million against 32 million against 4-5 million against 0 possible sales.

 

 

Hynad said:
aLkaLiNE said:

And? If anyone really cares about performance they'll be on PC, as has been the case for the past decade. This doesn't change that Pro/X will look essentially identical.


Many devs are already harnessing the extra power of the Pro compared to the XBO and regular PS4 versions. Why would it now be different for the XBX?

Not really true....only very few really do and it will most likely be the same with the X1X. For above mentioned reasons, at least until more of those upgraded consoles will be on the market.