Conina said:
Thanks for the data!
I prefer to have a column for each system, so I reformatted the data a bit. It is easier to show the total units at the bottom this way.
I also added the hardware and software totals (VGC data and official Nintendo data) for validation/comparison... couldn't find official cumulative hardware or software sales for each PlayStation system.
Your GB data is 1.7 million units higher and your N64 data is 1.5 million units higher than Nintendo's offical numbers, better recheck them.
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Yeah, I would've preferred a column for each system as well, but VGChartz would explode having a chart with 20 columns. This way, people who want to copy the data into their own spreadsheets can do so, which wouldn't be possible if I had used images.
And the reason that the GB and N64 don't add up is because in FY3/2000 and earlier, Nintendo's financial reports tracked shipments from Nintendo itself to its regional subsidiaries, like Nintendo of America. After FY3/2001, they started revealing sell-in to retailers. So those two numbers don't match up, because Nintendo had lots of leftover stock of those two consoles at the end of the generation.
Sony did the same thing before FY/2007, which is especially confusing in the case of something like the PSP or PS3. In FY3/2007, the PS3 apparently had 5.5 million "Cumulative Production Shipments of Hardware," but only 3.5 million in "Worldwide Hardware Unit Sales".
https://web.archive.org/web/20090207211046/http://www.scei.co.jp:80/corporate/data/bizdataps3_e.html
https://web.archive.org/web/20130927211956/http://www.scei.co.jp/corporate/data/bizdataps3_sale_e.html
So neither Nintendo's pre-2001 numbers or Sony's pre-2007 numbers actually match up to sell-in, but I figured they were close enough.