| JRPGfan said: The toy story graphics looked pretty on point (not quite movie levels, but close):
I think the game looks beautifull.
See screen shots above.... they are obviously beyound what a Switch can do. |
MK8 is in the same ballpark.
| JRPGfan said: The toy story graphics looked pretty on point (not quite movie levels, but close):
I think the game looks beautifull.
See screen shots above.... they are obviously beyound what a Switch can do. |
MK8 is in the same ballpark.
JRPGfan said:
The toy story graphics looked pretty on point (not quite movie levels, but close):
I think the game looks beautifull.
See screen shots above.... they are obviously beyound what a Switch can do. |
They are pretty. But nothing astounding. Obviously adjustments would need making. But I could see that running, probably at 30fps but working fine none the less, with downgrades but still looking fine.
If I'd get a penny for every ''maybe'' game coming to Switch. I'll already played this game to death on my PS4 like many others before it releases. Then don't even bother SE.
JRPGfan said:
The toy story graphics looked pretty on point (not quite movie levels, but close):
I think the game looks beautifull.
See screen shots above.... they are obviously beyound what a Switch can do. |
So? BoTW looks beautiful too.
JRPGfan said:
The toy story graphics looked pretty on point (not quite movie levels, but close):
I think the game looks beautifull.
See screen shots above.... they are obviously beyound what a Switch can do. |
It look good, but nothing jaw droping or demanding (fact that runs 1080p/60fps on PS4 proves that), it would need some downgrades of course for Switch version in any case (30fps and lover resolution for instance), but Switch could easily run such a game and to still look and run OK.
| KrspaceT said: ....You know Nomura, porting things like the HD collections is usually the job of guys like Tantalus, not your A team's job. |
Wouldn't they get the A team to port the game to the Switch, though?
TheBraveGallade said:
So? BoTW looks beautiful too. |
BoTW looks decent, but it looks like it could easily run on a PS4.
Kingdom Hearts 3, as it is shown now, doesnt look like it could run on a Switch.
To get this running on a Switch there would need to be massive downgrades in graphics.
Tetsuya Nomura is working on Xenoblade Chronicles 2.
I describe myself as a little dose of toxic masculinity.
Hiku said:
There's nothing remotely close to this currently on Switch, so I don't know how anyone can say they see it running fine without any point of reference. |
Snake Pass is a PS4, Xbone, and PC game that came the Switch. In good form. And the Dragon Quest Heroes ports are just atrocious in every sense and representative of nothing other than their developers laziness or incompetence cause...I mean, f***.
As for big games on Switch, do bear in mind Super Mario Odyssey is targetting 60fps with a goal to have it locked AND the game isn't done yet. As Splatoon did, it mind see noticeable visual enhancements by launch. In fact, some of your screens date back to the FIRST Odyssey trailer which looks noticeably inferior to gameplay recently shown. And let's not forget Xenoblade Chronicles 2 is no slouch, even though it is also clearly unfinished and our only footage is from a compressed-out-the-ass stream. So just saying, we don't have a clear picture of EXACTLY what it can do and your comparison is not ideal. And of course let's not forget Sonic Forces, which is a PS4 and Xbone game coming to Switch that looks great on PS4 and looks dang similar on the Switch just at a reduced framerate and resolution.
As for Kingdom Hearts, even at passing glance I can see numerous ways this could be scaled back without as heavy a compromise or as much work as you suggest. Character models are smooth but also highly stylized (as one would expect) in a way that keeps polygon counts lower than in something like Horizon or Final Fantasy XV. This means 1) they may not need adjustment and 2) if they do, it's a simpler process. More fine detail complexity on the polygonal level means more headaches going down to lower polycounts as you fight to preserve detail. These models don't face that issue to nearly the same degree. Textures are not extraordinarily complex by virtue of the game's setting and design, despite the fact that yes, they are sharp and no doubt high res. Texture resolution scaling is really straight forward work. I can't be sure, but I *think* UE4 can even do it automatically, though I would have to check that. A lot of lighting effects can be straight toggled, especially if they are from UE4's built in set (seriously, it's the flip of a switch), and a ton can be easily scaled back. Shadows are also extremely easy to adjust in quality. Grass here is handled literally EXACTLY like in Snake Pass (actually almost every UE4 game), Skyrim, Fallout, Horizon, pretty much every open world game since Oblivion (barring Breath of the Wild, and Xenoblade Chronicles 1 and X) and can have density and draw distance easily scaled. And even if they have placed it "by hand", it's still literally a 1 day fix per level that needs any change at all and that's if just one guy works on it. There are so few things, like the particle effects, that I see that are not straight forward and easy fixes. It would just require putting in work. Now maybe there's some stuff they haven't shown that requires a bunch of resources like complex AI (highly doubt that) or high end physics simulation, but I wouldn't count on it.
All I'm saying is that if what all we've seen is representative, it can definitely be done. Not saying the Toy Story segment doesn't look good, it looks great, but that's always a bit deceptive. Look at, for example Ribbon Road in Mario Kart 8 Deluxe. It looks crazy good...but a lot of that is because of the visual design of not just the game but that specific track. Toys and interiors have smooth surfaces and geometric shapes and when crossed with a cartoony aesthetic you can really push the details towards that "Pixar" level in real world appearance even if on close inspection there's still a very, very wide gap.
So yeah, I stand by what I said, it could be done. Not a doubt in my mind. It's just a question of WILL they. Square Enix has been back and forth on the Switch. It's getting DQXI and Lost Sphere and of course Dragon Quest X and it already got Dragon Quest Heroes (for what it's freaking worth) and I Am Setsuna but hasn't really talked about bringing anything Final Fantasy related, no word on Kingdom Hearts content, etc. We'll just have to see.
JRPGfan said:
BoTW looks decent, but it looks like it could easily run on a PS4. Kingdom Hearts 3, as it is shown now, doesnt look like it could run on a Switch. To get this running on a Switch there would need to be massive downgrades in graphics. |
BOTW looks amazing, but it goes to show how important art style is.
To the point at hand, people have this illusion that, if a game looks good on PS4 it wont run on a Nintendo platform(In this case, the Switch).And that could be more wrong.First of all, KH III runs on Unreal, a engine that is completely compatible to the Switch and easily scalable on it.Second of all, KH III is absolutely breathtaking, but it is so mostly due to the art style, and not because it is pushing the extreme limits of the PS4.
If it were ported to the Switch, would it need downgrade?Yes.But nothing as drastic as you suggest.If I had to risk a guess, the particles effects would have to be dumbed down and diminished, and the resolution and/or fps lowered(depending on how much it is on PS4), but outside of very minor asset quality downgrade, nothing more.I mean, that would require optimization and effort by Square side, but every game should have that effort in the first place.
Games that have more difficulty to be ported over are games that tends to get to the realism, the ones that are GPU heavy.At least thats my take on it
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1