Shaunodon said: I feel like DF quite rightly chose to compare it to a system that targets the same level of resolution/performance on the same third-party titles. The Yakuza 0 bit is wrong altogether; we already confirmed it only has native 4K during the cutscenes, actualy gameplay is 1080p, like the PS4... DF if anything were making the Switch 2 look very good in comparison, showing games targeting the same level of performance, but also showing the benefits of newer hardware and features. Series S is technically still a much more performant machine on paper. It's just devs don't generally optimise much for it, so it's been getting the short end of the stick all generation. |
You missed the point DF gave an opinion which is now being taken as a true analysis online they should clarify that as this is why the are contradictions for example look at the Cyberpunk part of that video the problems PS4 had with the game even til this day can't be denied but the game is already running better with added content that was problematic for the PS4 to the point it was skipped all this before launch without DLSS and done in 7 weeks. That's SMD's point they've thrown in an opinion piece with out clarifying to their audience that the are assumptions in what they're saying for example look at the FFVIIR part it's clearly the PS5 version but declare PS4 assets.