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Did they say who Detective Pikachu is in the game?



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The Ultimate Feel:



Ganoncrotch said:
just an fyi thing, I picked up saints row 3 there llast week and after getting to play it I gotta say.... that port isn't really smooth, looks low res and fairly weak frame rate considering the switch is capable of doom and mk11 from current gen, to see it somewhat fail at a game from the 360 generation is a big of a shame. just said Id give a heads up if people were considering dropping cash on it.

....

not just choppy, but also had a softlock after 3 missions which required game to be closed to continue.

Yeah it looks like one of the worst ports to Switch so far.

Avoid this one folks.



curl-6 said:
Ganoncrotch said:
just an fyi thing, I picked up saints row 3 there llast week and after getting to play it I gotta say.... that port isn't really smooth, looks low res and fairly weak frame rate considering the switch is capable of doom and mk11 from current gen, to see it somewhat fail at a game from the 360 generation is a big of a shame. just said Id give a heads up if people were considering dropping cash on it.

....

not just choppy, but also had a softlock after 3 missions which required game to be closed to continue.

Yeah it looks like one of the worst ports to Switch so far.

Avoid this one folks.

There was meant to be a day 1 patch.... now it's been put off until "next week" which could be tomorrow, or it could be 8 days from now, but fuck them if the game isn't ready to launch then don't launch it, the way this product is now it's damn near unplayable with softlocks in the menu at times costing progress and just generally sub last gen performance. It takes around 5 minutes of play to see this game has something the matter with it, 1 Q/A session would have said this isn't ready to release.

Fuck them.

edit - watching the video at 2:20 ish really highlights an issue far worse than the frame rate, watch the attempts to aim... the controls are just completely unresponsive , you hold the right stick for a half a second before it moves then it completely overshoots where you want to aim, just seriously watch them try to shoot people, once the frame rate goes below 30 (always in action) it's just impossible.

Last edited by Ganoncrotch - on 11 May 2019

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Ganoncrotch said:
curl-6 said:

Yeah it looks like one of the worst ports to Switch so far.

Avoid this one folks.

There was meant to be a day 1 patch.... now it's been put off until "next week" which could be tomorrow, or it could be 8 days from now, but fuck them if the game isn't ready to launch then don't launch it, the way this product is now it's damn near unplayable with softlocks in the menu at times costing progress and just generally sub last gen performance. It takes around 5 minutes of play to see this game has something the matter with it, 1 Q/A session would have said this isn't ready to release.

Fuck them.

edit - watching the video at 2:20 ish really highlights an issue far worse than the frame rate, watch the attempts to aim... the controls are just completely unresponsive , you hold the right stick for a half a second before it moves then it completely overshoots where you want to aim, just seriously watch them try to shoot people, once the frame rate goes below 30 (always in action) it's just impossible.

I reckon it might be worth making an actual thread about this so more people are aware of its issues and don't buy it and regret it.



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Just a day (or two if it releases on US time) until Redout arrives on Switch. At one point this was one of my most anticipated games, (I've been craving some anti-grav action and already played FAST to death on Wii U) but now that it's almost here I find myself feeling quite wary; games with troubled development cycles don't always turn out to be the most technically polished. 

Hopefully DF cover it, and if its a good port I may pick it up.



curl-6 said:

Just a day (or two if it releases on US time) until Redout arrives on Switch. At one point this was one of my most anticipated games, (I've been craving some anti-grav action and already played FAST to death on Wii U) but now that it's almost here I find myself feeling quite wary; games with troubled development cycles don't always turn out to be the most technically polished. 

Hopefully DF cover it, and if its a good port I may pick it up.

I will forewarn you that 60fps is highly unlikely.  The game is 30fps on Xbone.  Hopefully it is at least locked 30fps.  I'm not holding my breath though, given they canceled the physical release...



curl-6 said:
Ganoncrotch said:

There was meant to be a day 1 patch.... now it's been put off until "next week" which could be tomorrow, or it could be 8 days from now, but fuck them if the game isn't ready to launch then don't launch it, the way this product is now it's damn near unplayable with softlocks in the menu at times costing progress and just generally sub last gen performance. It takes around 5 minutes of play to see this game has something the matter with it, 1 Q/A session would have said this isn't ready to release.

Fuck them.

edit - watching the video at 2:20 ish really highlights an issue far worse than the frame rate, watch the attempts to aim... the controls are just completely unresponsive , you hold the right stick for a half a second before it moves then it completely overshoots where you want to aim, just seriously watch them try to shoot people, once the frame rate goes below 30 (always in action) it's just impossible.

I reckon it might be worth making an actual thread about this so more people are aware of its issues and don't buy it and regret it.

I'm just hoping that the patch releases early on in the week and that it lives up the promise of fixing the issues that the game has right now, you see they knew the game was fucked and the day 1 patch was even announced in the days before release the thing is the game as I have it right now has been available to preload and download for weeks, so I'm hoping that in the last 2 weeks or so they've been working on all the very obvious issues of controls and performance and had expected to be able to patch before allowing people to boot  up the game... but the deadline has gone over but really the game as it is right now is more like a beta than a complete product.

You can actually buy certain items in the store that you can't afford and have your money roll over to a negative value, but ofc the game can't work out what your meant to have at a negative so your resulting cash will be either a crazy high amount and/or a crash / softlock I mean that's a very basic math issue with the game port wasn't in the original so it's some very clear buggy mess right now that's in our Switch systems.

Just like I said, it's a damn shame to see the port in this state because it should be better, there's no excuse for this level of performance but right now I'm just waiting on that patch, if it comes and the game is still shockingly bad I'll consider a thread just to warn people off.



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Nuvendil said:
curl-6 said:

Just a day (or two if it releases on US time) until Redout arrives on Switch. At one point this was one of my most anticipated games, (I've been craving some anti-grav action and already played FAST to death on Wii U) but now that it's almost here I find myself feeling quite wary; games with troubled development cycles don't always turn out to be the most technically polished. 

Hopefully DF cover it, and if its a good port I may pick it up.

I will forewarn you that 60fps is highly unlikely.  The game is 30fps on Xbone.  Hopefully it is at least locked 30fps.  I'm not holding my breath though, given they canceled the physical release...

Yeah i saw DF's report, I know it'll be 30fps at best on Switch. I just hope it doesn't have drops below that and a shitty resolution.



Mar1217 said:
curl-6 said:

Yeah i saw DF's report, I know it'll be 30fps at best on Switch. I just hope it doesn't have drops below that and a shitty resolution.

Why not play Fast Racing RMX then ? I think it's running at 60 fps no ?

Indeed it is. Alas, I played Fast Racing to death when it was on Wii U.