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Forums - Nintendo - Dragon Ball FighterZ dev says no Switch version isn’t due to a lack of power

Seems like the general impression for many games; a wait and see sort of mentality before committing, which does make a lot of sense



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GhaudePhaede010 said:
Otter said:

"Business" is quite a generic term which doesn't say much, do you mean profit? Tech is important and also effects profitability. Tech effects the costlength of porting and the presumed audience on each platform. 

Beyond that there are plenty of cases of developers ignoring platforms which don't allow them to fulfil their ambitions. This is why so many games skipped Wii.

1) Business = bottom line = profit.

2) Yeah, like 3DS got ignored because it was the weakest console of the generation... oh wait... that would be a total lie.

3) Wii got, "skipped" (it really didn't but lets say it did because you are... not educated) because developers were not seeing proper business when they made games for the console. If CoD would have sold 10 million instead of 1, do you really think we would not have seen thirty (instead of the what, 4) CoD titles? Business is all publishers and developers care about. Make them money and they will make you games. 3DS business (as all Nintendo handheld business) was good so developers workd on the platform in spite of it being weaker than Vita, PS4, XBOX One, Wii U, PS3, and XBOX 360.

When people come up with, "Switch is too weak to run this game" all I do is laugh about it. If 3DS can run Wii U titles, Switch can run PS4 titles (concessions made, of course) but the question is, will it be worth the money invested to make a port for Switch? Business is the answer to why certain games are not coming to Switch.

2) lol, what are we talking about? I mean the 3DS got ignored by most western devs but I didn't mention that platform in my post.... I don't know what aspect of my comment you're responding to with that?

3) And yes, many games skipped the wii, we have to revise history to beleive otherwise. Where was FFXIII/GTA/Mass Effect/Elderscrolls/Bioshock/Battlefield/Tekken/Red Dead Redemption, I could go on... pick any year and most PS3/360 games skipped the Wii. No one said third parties skipped the Wii altogether. 

Also did you not notice how sporadic COD releases were on Wii. Treyach would support the system whilst Infinity Ward would not. Financially their games presented a similar financial reward on the platform but one was interested whilst the other was not. Business is more than just profit, it takes into account individual company behaviours and mentalities. 2 business' can see the same profit but due to corperate mentalities, one takes a different approach to the other. Despite the failing console market in Japan, FFXIII-2/LR/FFXV did not make their way to the 3DS, why not when its obvious "profit". Profit is not the only consideration, developers actually have specific ambitions and intentions with their games (its often publishers who act as the business arm and want to undermine developer goals in favour of profit)

But to go back to my point, the "business" we're talking about is based on technology and is effected by technology. Most PS4 games in their current form likely cannot run on the Switch without signficant (costly) optimsation, or at least far more than what is required for the same game to run on X1. Equally the Switch/Wii version may not stack up to the competitors version of the game, which makes it an unappealing purchase. Thus the technology is resonsible for making the business venture unappealing. So "Switch is too weak to run this game" can be the literal cause for the business decision. Business being a bottom line is a  generic, meaningless answer for everyone involved. why is it percieved as a bad business decision? Does it come back to tech? But I think we agree, I was adding an addendum to your commentary.



irstupid said:
Otter said:

"Business" is quite a generic term which doesn't say much, do you mean profit? Tech is important and also effects profitability. Tech effects the costlength of porting and the presumed audience on each platform. 

Beyond that there are plenty of cases of developers ignoring platforms which don't allow them to fulfil their ambitions. This is why so many games skipped Wii.

Yes and better tech means higher costs. People on the high end system expect higher graphical fidelity than that on the switch or 3ds or ect. Thus they need to put more resources into the game. (resources = Money)

 

But this is purely a marketing scheme.

They have a late port coming to the Switch in Xenoverse 2. Late ports don't do the best usually, because lots of people probably already own the game that would have otherwise purchased it for the new system.

So how do you get people to buy your late port? You extort them by saying you bring the new game to the system if it looks like there is demand. Demand = sales of old port.

I can just see them in their board room going "okay, we announced we are bringing xenoverse to the switch back when system was unveiled. We have a new game coming out that if we announce it to the switch may cannibalize the ports sales. How do we make sure that doesn' thappen?"  One guy stands up and goes. "Don't announce the new game for the switch, but instead say we are waiting to see if demand is there. That way fans will HAVE to buy xenoverse 2 in hopes that we bring the new game over"

This doesn't work when the game has already been developed for another, more powerful platform.

I'm sure porting a PS4 built game (the cost of making it look pretty has already been incured) to a similar or more powerful spec system is cheaper and easier than porting said game to platform 1/8 the power where you must individually optimise assets to a notable degree to get it running decently. 

But I agree with the rest of your post. 



Otter said:
GhaudePhaede010 said:

 

2) lol, what are we talking about? I mean the 3DS got ignored by most western devs but I didn't mention that platform in my post.... I don't know what aspect of my comment you're responding to with that?

3) And yes, many games skipped the wii, we have to revise history to beleive otherwise. Where was FFXIII/GTA/Mass Effect/Elderscrolls/Bioshock/Battlefield/Tekken/Red Dead Redemption, I could go on... pick any year and most PS3/360 games skipped the Wii. No one said third parties skipped the Wii altogether. 

Also did you not notice how sporadic COD releases were on Wii. Treyach would support the system whilst Infinity Ward would not. Financially their games presented a similar financial reward on the platform but one was interested whilst the other was not. Business is more than just profit, it takes into account individual company behaviours and mentalities. 2 business' can see the same profit but due to corperate mentalities, one takes a different approach to the other. Despite the failing console market in Japan, FFXIII-2/LR/FFXV did not make their way to the 3DS, why not when its obvious "profit". Profit is not the only consideration, developers actually have specific ambitions and intentions with their games (its often publishers who act as the business arm and want to undermine developer goals in favour of profit)

But to go back to my point, the "business" we're talking about is based on technology and is effected by technology. Most PS4 games in their current form likely cannot run on the Switch without signficant (costly) optimsation, or at least far more than what is required for the same game to run on X1. Equally the Switch/Wii version may not stack up to the competitors version of the game, which makes it an unappealing purchase. Thus the technology is resonsible for making the business venture unappealing. So "Switch is too weak to run this game" can be the literal cause for the business decision. Business being a bottom line is a  generic, meaningless answer for everyone involved. why is it percieved as a bad business decision? Does it come back to tech? But I think we agree, I was adding an addendum to your commentary.

2) 3DS got a Tekken game.. Wii didn't. Are you trying to tell me that power was the reason Tekken did not come to Wii but came to 3DS? Come on with that bullshit. Your point is dead right there.

3) Yet you have no proof at all that power was the3 reason. I mean, Street Fighter IV skipped Wii but made its way to 3DS, so did DOA, a proper Resident Evil title, I could go on and on about games that found their way to 3DS but never made it to Wii. And if you think the reason is power, you are stupid, misguided, ignorant, or all of the above. Power is not what prevented certain games from coming to Wii... shit GTA III was on PS2 so a GTA game CERTAINLY could have run on Wii... there was no business for it. No market. No ends to justify the means. 

4) The fact that there were CoD releases on Wii at all proves my point. If there is business, there will be a game. End of Story. There was not enough business so the support was pulled. I know you want to pick and choose your argument because it would better suit you to ignore the fact that Wii was not, "skipped" or that power was the reason but... 3DS getting titles Wii could have gotten but didn't already prove POWER IS NOT THE ISSUE. And let me make this clear, even if you want to argue handhelds as a different medium, 3DS was still the weakest handheld... yet I see Monster Hunter on that console... hmmm... sure hurts your power as an argument. It isn't one. Period.

5) Lol. That may be the worst argument I have ever seen. As a matter of fact, that argument is so stupid, I will not even dignify it with my time and effort typing a proper reply. I cannot believe someone can be so silly on a message board for the whole world to see. I bet you were proud when you typed that big bunch of bullshit. Lol foh



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Anyone else find the fact they are testing the waters with a late port of a much more tricky to port 3D fighter/lite-rpg/beat-em-up hybrid rrather than the 2D fighter that would probably take less than a month to port a bit...what's the word...freaking bananas?

Yeah, petition signed. Bamco, your thinking patterns confuse me.



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GhaudePhaede010 said:
Otter said:

2) lol, what are we talking about? I mean the 3DS got ignored by most western devs but I didn't mention that platform in my post.... I don't know what aspect of my comment you're responding to with that?

3) And yes, many games skipped the wii, we have to revise history to beleive otherwise. Where was FFXIII/GTA/Mass Effect/Elderscrolls/Bioshock/Battlefield/Tekken/Red Dead Redemption, I could go on... pick any year and most PS3/360 games skipped the Wii. No one said third parties skipped the Wii altogether. 

Also did you not notice how sporadic COD releases were on Wii. Treyach would support the system whilst Infinity Ward would not. Financially their games presented a similar financial reward on the platform but one was interested whilst the other was not. Business is more than just profit, it takes into account individual company behaviours and mentalities. 2 business' can see the same profit but due to corperate mentalities, one takes a different approach to the other. Despite the failing console market in Japan, FFXIII-2/LR/FFXV did not make their way to the 3DS, why not when its obvious "profit". Profit is not the only consideration, developers actually have specific ambitions and intentions with their games (its often publishers who act as the business arm and want to undermine developer goals in favour of profit)

But to go back to my point, the "business" we're talking about is based on technology and is effected by technology. Most PS4 games in their current form likely cannot run on the Switch without signficant (costly) optimsation, or at least far more than what is required for the same game to run on X1. Equally the Switch/Wii version may not stack up to the competitors version of the game, which makes it an unappealing purchase. Thus the technology is resonsible for making the business venture unappealing. So "Switch is too weak to run this game" can be the literal cause for the business decision. Business being a bottom line is a  generic, meaningless answer for everyone involved. why is it percieved as a bad business decision? Does it come back to tech? But I think we agree, I was adding an addendum to your commentary.

2) 3DS got a Tekken game.. Wii didn't. Are you trying to tell me that power was the reason Tekken did not come to Wii but came to 3DS? Come on with that bullshit. Your point is dead right there.

3) Yet you have no proof at all that power was the3 reason. I mean, Street Fighter IV skipped Wii but made its way to 3DS, so did DOA, a proper Resident Evil title, I could go on and on about games that found their way to 3DS but never made it to Wii. And if you think the reason is power, you are stupid, misguided, ignorant, or all of the above. Power is not what prevented certain games from coming to Wii... shit GTA III was on PS2 so a GTA game CERTAINLY could have run on Wii... there was no business for it. No market. No ends to justify the means. 

4) The fact that there were CoD releases on Wii at all proves my point. If there is business, there will be a game. End of Story. There was not enough business so the support was pulled. I know you want to pick and choose your argument because it would better suit you to ignore the fact that Wii was not, "skipped" or that power was the reason but... 3DS getting titles Wii could have gotten but didn't already prove POWER IS NOT THE ISSUE. And let me make this clear, even if you want to argue handhelds as a different medium, 3DS was still the weakest handheld... yet I see Monster Hunter on that console... hmmm... sure hurts your power as an argument. It isn't one. Period.

5) Lol. That may be the worst argument I have ever seen. As a matter of fact, that argument is so stupid, I will not even dignify it with my time and effort typing a proper reply. I cannot believe someone can be so silly on a message board for the whole world to see. I bet you were proud when you typed that big bunch of bullshit. Lol foh

"Your point is dead right there" Only to someone who can't comprehend the point to begin with. 

.."3DS got a Tekken game" is not a counter argument, it does not explain why did so many 360/PS3 games skip the Wii? 3DS is a portable with its own unique USP, seperate from what consoles had to offer. Have we considered that as a portable, operating in a different market from the PS3/360, the 3DS can compensate for its lack of power with another selling point (the portable market) making a re-branded release a decent business prospect. Lets also not ignore that Tekken on 3DS is a port of Tekken 6 for the PSP, which arrived 3 years after Tekken 6 launched on consoles. So really not the best example you could have used. Why didn't tekken 6 launch on PSP in 2007, since it had a bigger userbase then PS3/360 at the time? 

 And I'm sure Its no coincidence that once Nintendo's home console equaled in power to its peers  (Wii U/PS3/360), it recieves a Tekken Tag 2 port.

 You seem incapable of actually understanding the naunce of the discussion, or of actually having an adult discussion. You can't seem to grasp the fact "business" does not exist in a vaccuum and tech is directly involved in the prosepcts of a venture and profitability. You can hold your believe that it all comes down to "business" whilst acknolweding that their are components which determine said business, including power. 

At no point am I saying developers are never going to support a healthy platform because its too weak, so your RE example is irrelevant. Its not a port where the 3DS' lack of power becomes an incured cost, since its build for the 3DS the lack of power was actually a cost saver. But power and the ease of porting is definitelty a fatcor in platform support and profitability. Why do you think Mass Effect skipped the huge platform that was the Wii but arrived on the Wii U on launch day? Why do you think Ubisoft, one of the Wii's biggest supporters didn't touch the platform with an Assassins Creed game but the minute Nintendo had a decent strength platform equal to 360/PS3 Assassins Creed became a launch title?

You'll happily latch onto my COD argumenet without acknowledging that in 2008 Treyach ported it to wii, In 2009 Infinity ward did not but then Treyach once again ported their game in 2010. "There was not enough business so the support was pulled. " does not apply, because support was sporadic and based on who was leading production. Nintendo releases the Wii U and suddenly Infinity Ward is on board with a launch title despite having skipped the entire Wii era. "Business" is respective to each and every company/developer and incorporates their individual ethos'. Its too generic a term to derive meaning from. Its like being a criminal investigator and concluding an individual died from lack of heart/brain activity... Ok but what caused that?...  So what makes the business venture bad? You've arrogantly come to the conclusion that in the games industry, technology never plays a role. lol.

Alternatively you've forced yourself into that corner because you're more accustomed to arguing on the internet, than you are to engaging in a mature discussion.



jonathanalis said:
Id buy it on switch. not on xbox one.

Do you even own an Xbox One?



Well duh. It's not like the game is technically demanding. The Vita could run it.



The voice of Vegeta's dub voice wants it on the Switch.



animegaming said:
The voice of Vegeta's dub voice wants it on the Switch.

Nice.  Petition has over 10,000 signatures now