irstupid said:
Yes and better tech means higher costs. People on the high end system expect higher graphical fidelity than that on the switch or 3ds or ect. Thus they need to put more resources into the game. (resources = Money)
But this is purely a marketing scheme. They have a late port coming to the Switch in Xenoverse 2. Late ports don't do the best usually, because lots of people probably already own the game that would have otherwise purchased it for the new system. So how do you get people to buy your late port? You extort them by saying you bring the new game to the system if it looks like there is demand. Demand = sales of old port. I can just see them in their board room going "okay, we announced we are bringing xenoverse to the switch back when system was unveiled. We have a new game coming out that if we announce it to the switch may cannibalize the ports sales. How do we make sure that doesn' thappen?" One guy stands up and goes. "Don't announce the new game for the switch, but instead say we are waiting to see if demand is there. That way fans will HAVE to buy xenoverse 2 in hopes that we bring the new game over" |
This doesn't work when the game has already been developed for another, more powerful platform.
I'm sure porting a PS4 built game (the cost of making it look pretty has already been incured) to a similar or more powerful spec system is cheaper and easier than porting said game to platform 1/8 the power where you must individually optimise assets to a notable degree to get it running decently.
But I agree with the rest of your post.







