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Forums - Sales - Wii Fit + Rock Band Wii = Death of "revenue" argument for 360 apologists

Why is this a big issue with some people, I mean who in the hell really cares? The real winner in my opinion is who gets the best games and I see stuff like Resident Evil 5, Grand Theft Auto 4, Fallout 3, Alpha Protocol, Borderlands, Prototype, etc and I think that says a lot, especially for hardcore gamers.

If you think victory is getting a gimped version of Rock Band and counting how much money it makes then by all means celebrate your victory. I'll celebrate mine as a gamer by playing the biggest third party games out there of which there seems to be a lot of for 2008 and beyond. Have your "casual" victory, I really doubt hardcore gamers on the 360 care since I doubt they really want to play games like Carnival Games, Cooking Mama, Pet Dogz, etc anyways.



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bdbdbd said:
sinha said:
Erik Aston said:
mrstickball said:
May I ask why the Wii version of Rock Band is going to do gangbusters, when the PS2 version, from any standards, was DOA?

I suspect more new songs will be sold via the inevitable disc-based expansions to Rock Band than by DLC, so there should still be a market for a "gimped" version.


So the choices are:

1) Buy Rock Band for PS3/360 and play songs whenever you want, in any order you want. Buy up to 3 new songs a week, and buy only the songs you like.

2) Buy Rock Band Wii and insert Disk 1 to play songs A, B, and C; insert Disk 2 expansion to play songs D, E, F; insert Disk 3 expansion... Wait X months for the next disc-based expansion to be released (certainly not weekly), and pay for every song on the disk whether you like a song or not.

So when you say more new songs will be sold via disc-based expansions than via DLC, basically you're saying most consumers look at the options and make economically irrational decisions?

 

[And this is ignoring for a minute the ten other ways Rock Band Wii is gimped compared to the 360 and PS3 versions]

 


So, how is it then different from PS360 version? I don't know if "no DLC" have been announced for Wii, but techwise DLC is as possible on Wii as it's on PS360.

 

sinha said:
I agree on WiiFit, it will be huge. I don't like anecdotal evidence, but all I know is even my mom wants the damn thing, and so do some of her colleagues.

But anyone who buys Rock Band for Wii is essentially a hardcore Nintendo fanboy and/or a moron:
There are zero (currently known) ways in which the Wii version will be better than the 360/PS3 versions that will have already been out for SEVEN months. The 360/PS3 versions have a long list of features the Wii version will not have. Yet the MSRP for Rock Band Wii is still $169.99! That is just lunacy.

New definition of "fanboy": someone who pays full price for a severely gimped version of a seven month old game.

Now, if i own a Wii, and want to play Rockband, why shouldn't i get the Wii version? Even if gimped, it's still cheaper to pay around 150 for Wii Rockband than 150 for 360 Rockband and 200 for 360. So, for Wii owners, there are 200 reasons to get the Wii version instead of 360 version. And even more reasons when compared to PS3 version. I'd say that you really need to be a hardcore PS360 fanboy to get one of the other versions.

1) You say Wii DLC is "possible" but let's deal with reality instead of theory: The Wii has been out for almost 19 months, so what current Wii games have 100+ MB DLC available? That's the size of a weekly song pack. DLC is commonplace on 360 and PS3 (I couldn't even list it all), how much Wii DLC is there? I own a Wii, can you please tell me where I can buy downloadable content for my Wii games because I don't see that option in the main menu....

2) You're right, in your case you should pay $150-170 (170 is MSRP from IGN) for a severely gimped seven month old game. Others may see additional value in a 360 (many highly rated games) or PS3 (Bluray player), or may not have a current-gen console yet.

Consumers who want Rock Band are paying $150-170 (same price for Wii and 360/PS3), along with $250-300 for a console, plus $60 or so for a second guitar, and maybe $50 for additional songs (that would be 25-30 songs) over the life of the product... well, that's getting in the $450 to $500 range. And that's if they don't spend additional money on a drum throne, drum noise reduction pads, bass pedal reinforcement, or other extras.

The point is, educated consumers paying that kind of money would probably be willing to pay $40 extra (the difference in price between the Wii and 360 Pro consoles) on the non-gimped version of a game they were investing so much time and money in, when there's not a single known advantage to the Wii version, only a list of missing features and a seven month late release date.

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

fastyxx said:
For some reason I find it harder to believe that Rock Band on Wii is going to seelthrough the roof considering the expense versus the cost of the console.


Exactly. 

This assumes people will pay $170 for a gimped not-yet-released game on a $250 console... because they can't afford to pay $170 for it on a $290 console?

And as stated above, the expense with a second guitar and DLC is well over $200.

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

Erik Aston said:
FreeTalkLive said:
Erik Aston said:

Right now, there are few areas that Sony or Microsoft can claim victory over Nintendo in. But for Microsoft, one of those areas has been revenue, for a long time now.


You are right, even though revenue is not considered very important (things like market share and profit are much more important), MS is beating Nintendo in console revenue. It will likely change, as you say, but I am not 100% certain. It doesn't really matter anyway because only a nutty fanboy would even mention the revenue factor in a serious arguement.

 


I don't think revenue numbers are actually important. But they are still used very commonly. MS boasts revenue (recently: "42% of LTD next-gen revenue is ours"), and I've seen editorials about how "360 is actually still winning" in America because of dollar spend.

I'm merely pointing out the impending death of this defense and (half) joking about possible future defenses of the XBox business.

Then the real danger is that MS could damage the term revenue.  Right now it has a neutral or slightly positive stigma attached to it.  However, if MS loses lots of money, loses ground, and/or comes in 3rd while talking about how it has so much revenue people might start to associate revenue with bad things and MS will damage the term just like IE distorts so many websites.

 



 

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sinha said:
fastyxx said:
For some reason I find it harder to believe that Rock Band on Wii is going to seelthrough the roof considering the expense versus the cost of the console.


Exactly. 

This assumes people will pay $170 for a gimped not-yet-released game on a $250 console... because they can't afford to pay $170 for it on a $290 console?

And as stated above, the expense with a second guitar and DLC is well over $200.

 


Well so far what we know of higher priced games selling on the Wii is Wii Fit's sales in Japan and Guitar Hero 3's sales in the America. Both of them are closing in on the 2 million sales mark just in those individual territories. Guitar Hero 3 on the Wii has actually been the best selling version of the game the last few months, inspite of it's so called limitations. Higher priced games can certainly sell on the Wii. I'm not sure how well Rock Band does on the Wii, but it won't bomb, that's for sure.



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sinha said:
fastyxx said:
For some reason I find it harder to believe that Rock Band on Wii is going to seelthrough the roof considering the expense versus the cost of the console.


Exactly.

This assumes people will pay $170 for a gimped not-yet-released game on a $250 console... because they can't afford to pay $170 for it on a $290 console?

And as stated above, the expense with a second guitar and DLC is well over $200.

 


You can also look at it the other way: You spent less on the console therefore have more money to spend on games you want to have.

Let's not kid ourselves - there are plenty of people who only have a Wii and no other console. If they want this game, they'll buy it.

 



My Mario Kart Wii friend code: 2707-1866-0957

I reckon rock band wii will do well but nothing to write home about. Now Wii Fit and Mario Kart will do really well. I think the 360's revenue argument will go sometime this year.



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I think it's likely that Rock Band won't do as well as the PS3/360 versions, but it should do better than the PS2 version. Probably 500k by the end of the year. Now they probably won't do DLC or any of that stuff, but I don't think that'll effect the majority of Wii owners, since there are fewer Wii owners online then there are 360 owners, and probably PS3 owners. I don't think that they'll release a disc of more songs for the Wii version, because I just don't think people will buy it.

With Rock Band 2, I could see the Wii version doing a lot better, and though maybe not beating the 360 version, it'll probably hands down beat the PS3 version, and it'll include all the features like online play and such, and it'll probably also have DLC since Nintendo will finally have a solution to the storage problems and such.



@Sinha: So, let's see:

1. How many gamers are "educated gamers"? Especially in the casual group, where Rockband is targeted at. Besides, if you're an "educated gamer", you're propably not going to get 360 anyway.

2. Why would DLC for Wii have 30MB size per song?

3. The not-free DLC feature for Wii have just recently been announced. That's propably why you haven't seen any "extras".

4. I was talking about the existing userbase, who doesn't have a reason to get another console to play a "not gimped" game. Not the group that doesn't own any console, to who getting 360 just to play Rockband is a no-brainer, since 360 is 20% cheaper than Wii.

5. Look at Guitar Hero, how did the gimped Wii version do? Did Guitar Hero stop selling because it's gimped Rockband?

6. The topic was about revenue, not "will Wii Rockband outsell 360 Rockband".

7. Is charging same for a gimped version that the not-gimped version is charged a ripoff? Yes, it is. Will it matter to sales? No, it won't.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Wow.

I personally don't care about revenue. I think its a dumb stat because it just reflects price. But I think its funny to watch the evolution of defenses of the XBox business. As a business, it has failed, and revenue numbers are just spin.

Going to the "why do you care defense?" is lame. As a gamer, I don't care. I'll play what I like. As an industry observer, its fun to debunk spin, and funner to predict when spin will change in the future.

Talking about "casual victories" or game quality or condescendingly repeating my first name or saying that anyone who buys RB Wii is a "fanboy" or "stupid" is all garbage. It has nothing to do with anything.

Now, if you want to make the argument that RB Wii won't sell well, go ahead. I personally think the core of the experience is partying with friends, and that experience will sell on Wii, and contribute greatly to revenue.



"[Our former customers] are unable to find software which they WANT to play."
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