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Forums - Sony Discussion - Detroit: Become Human's script is more than 2,000 pages long! The biggest Quantic Dream-Game

 

What are you looking forward to most? Choose one answer.

Everything! "Detroi... 33 38.82%
 
The Story of course. 18 21.18%
 
The Gameplay-and Features. 7 8.24%
 
The Characters !! 2 2.35%
 
The beautiful World. 2 2.35%
 
The Atmosphere & Soundtracks! 2 2.35%
 
Other things : ) 5 5.88%
 
see results 16 18.82%
 
Total:85

Doesn't matter how many pages if the writing isn't up to par. The writing has been iffy with previous Quantic Dreams games. However, I am happy that actions will have weight in Detroit.



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I'm sure this is due to the branching storylines in the game.
it's a choose your own adventure book in video game format.
My guess is that it has maybe 4-5 storylines interwoven.



Well, that's nice and all, but I'll first have to see how emotions from all those pages translate into polygons.

Seriously though, while I liked Kara demo, this latest trailer seemed bit generic and weak...but maybe I'm just spoiled by Humans, so I expected more.



VGPolyglot said:
Wright, how many pages was the video game script that you were trying to make? That is, if you come here and read this post, that is! But yeah, 2000 sounds like a lot to me, but I have no frame of reference.

I don't think I would have made more than 100, but I never know.

For reference, the original Deus Ex had a 600-pages script, aproximatedly. The amount of pages in a script isn't very telling of the game or the story itself. It's just that either it'll have a lot of contextual action or dialogue, or both.



Literally doesn't do anything for me... if the dialogue sucks, like I've heard with these recent games, then it's moot.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

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Wright said:
VGPolyglot said:
Wright, how many pages was the video game script that you were trying to make? That is, if you come here and read this post, that is! But yeah, 2000 sounds like a lot to me, but I have no frame of reference.

I don't think I would have made more than 100, but I never know.

For reference, the original Deus Ex had a 600-pages script, aproximatedly. The amount of pages in a script isn't very telling of the game or the story itself. It's just that either it'll have a lot of contextual action or dialogue, or both.

OK. So, I wonder what this means, then. Because I assume that not all of the script will even make it into the game? Or is that a false assumption?



I liked Heavy Rain and Beyond: Two Souls, but i'm pretty sure this one will be a nonsensical mess of a story full of unanswered questions, gaping plotholes and terrible analogies.

What I have seen of his writing makes me believe that this kind of subject is way beyond his understanding and the trailers so far with their simplified aproach to artificial intelligence tell me i'm right.

I still hope i'm wrong though, because it is a subject with lots of potential that has already been successfully treated in games like Soma and the Talos Principle.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

RolStoppable said:
This game seems to be about humanity turning stupid and not giving a damn about the laws of robotics. This will certainly create interesting scenarios, but it requires a lot of suspension of disbelief.

Oh, really? Sounds like it will be very realistic. How many people care about AI advancements right now? :p

 Nvm, I'm tired, that was probably sarcasm.



VGPolyglot said:
Wright said:

I don't think I would have made more than 100, but I never know.

For reference, the original Deus Ex had a 600-pages script, aproximatedly. The amount of pages in a script isn't very telling of the game or the story itself. It's just that either it'll have a lot of contextual action or dialogue, or both.

OK. So, I wonder what this means, then. Because I assume that not all of the script will even make it into the game? Or is that a false assumption?

While all the script can be revoked or changed at any point, I'd assume those 2000 pages will make it into the game. Bear in mind that the script tends to detail everything, so there are things in those pages that are contextual (like enviroment descriptions) or things that add to the game but isn't the story itself (like lore, or weapon/item descriptions).



Scoobes said:
But what size is the font?!

Is it double-spaced?!



4 ≈ One