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Forums - Gaming - DF vs Tekken 7: 720p on Xbone, 864p on PS4

http://www.eurogamer.net/articles/digitalfoundry-2017-tekken-7-face-off

"Taken as a whole, Tekken 7 is an ambitious revamp of the Tekken series. However, it does have a few shortfalls. Across all consoles, resolutions are much lower than we've come to expect for a fighting game - especially next to the likes of Injustice 2 or Street Fighter 5, which run at 1080p on PS4. In its favour though is the push for more effects, physics and a heavier post-process pipeline than Tekken 6, and an aesthetic push towards something different; a grittier, more cinematic take on Namco's universe.

Visual differences aside, every version is still hugely playable. Even with the glaring cutbacks on Xbox One, Namco 100 per cent makes the right call by honing in on 60fps for every platform. And there is a fascinating wrinkle here - Xbox One may have a crucial input lag advantage over PS4. To be clear, for a 60fps title, it's rather high on all systems, but noted latency analyst Nigel Woodall pegs PS4 Tekken 7 input lag (tested at both 720p and 1080p output) at 120ms, while Xbox One is 104ms - one frame faster, essentially. Results can vary, but based on Nigel's video evidence, it certainly looks like an overall faster response from the Microsoft platform. PC results are to follow and should prove fascinating.

But as things stand, Tekken 7 is a beautiful fighting that scales relatively well across the range of available platforms. Equally it's great to see a fully featured PC version available at launch, deploying the full force of Unreal Engine while retaining a console-level dynamic settings management system. The gameplay experience is solid on all systems, but PS4 offers significant visual upgrades over Xbox One, while Pro adds resolution and filtering enhancements. For those looking for the most visually rich Tekken 7 experience? PC is the way to go."



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Radek said:
Xbox may have slightly lower input lag, but it runs in 720p, has cut-down several graphical details, screen tearing, double buffer vsync, 40 second loading times and smaller player-base, so it's really not recommended if you have both consoles.

I still want it on Xbox, but after price cuts and hopefully updates fix some problems. Who knows, could be the best version when Scorpio releases as well at a glorious 1440p.

For a fighting game, its amazing how hard its pushing these consoles.



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Radek said:
Xbox may have slightly lower input lag, but it runs in 720p, has cut-down several graphical details, screen tearing, double buffer vsync, 40 second loading times and smaller player-base, so it's really not recommended if you have both consoles.

I would think input lag would trump everything in a fighting game. What do you want? To win more often, or to lose more often while looking at a prettier screen? The answer seems obvious to me. 

 

Not that I am buying the game or even own an Xbox One.



Am I the only one that doesn't like this game's gritty art-style? Many of the character designs also look off-putting and silly, it's a clash of different styles really. I genuinely think this game looks uglier than Arms and that's fully 3D and runs at 1080p 60 fps.

And 40 seconds loading times is a big no no for me. I'd skip the Xbox One version until that gets patched.



Ps4 pro sounds like the place to be. You'll have the vast majority of the player base there too which is a big bonus.



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Will there be a switch version? I'd love to play tekken on the go.



Pinkie_pie said:
Will there be a switch version? I'd love to play tekken on the go.

I guess this is the big question for every AAA game  in the next year or two



Radek said:
AlfredoTurkey said:

I would think input lag would trump everything in a fighting game. What do you want? To win more often, or to lose more often while looking at a prettier screen? The answer seems obvious to me. 

 

Not that I am buying the game or even own an Xbox One.

I don't quite follow your logic.

Even if you ignore all the graphics, resolution things I mentioned you are still buying the version that will die out the quickest and which already has the smallest player-base.

Also why would 1 frame input lag more matter if there's no crossplay? You will be put against opponents on the same platform as yourself...

Sssh, it's not logic. Smaller number is always better!
The important part here is indeed that the input lag is the same on base and ps4 pro, no advantage.
Edit: That's not confirmed, they only tested different output resolutions. It would be bad is ps4 pro has less (or more) input lag.

If you're concerned with input lag, play on pc connected to a hd crt monitor and gold plated internet cables :

Mr Puggsly said:
Radek said:
Xbox may have slightly lower input lag, but it runs in 720p, has cut-down several graphical details, screen tearing, double buffer vsync, 40 second loading times and smaller player-base, so it's really not recommended if you have both consoles.

I still want it on Xbox, but after price cuts and hopefully updates fix some problems. Who knows, could be the best version when Scorpio releases as well at a glorious 1440p.

For a fighting game, its amazing how hard its pushing these consoles.

Now 1440p is glorious? Is that sarcasm lol.

It would probably be checkerboard 1440p as well. If ps4 pro only manages to go up 1.56x the pixels with a 2.3x faster gpu, how is Scorpio going to push 4x as many pixels with 4.6x faster gpu while also putting all the effects back on? What's wrong with this game engine to scale so horribly.


Is this a sign of things to come. PS4 pro for the 1080p version, Scorpio slightly above, ps4 slightly below, xbox one 720p, no Switch version.



where is my 480p switch version?



SvennoJ said: 
Mr Puggsly said:

I still want it on Xbox, but after price cuts and hopefully updates fix some problems. Who knows, could be the best version when Scorpio releases as well at a glorious 1440p.

For a fighting game, its amazing how hard its pushing these consoles.

Now 1440p is glorious? Is that sarcasm lol.

It would probably be checkerboard 1440p as well. If ps4 pro only manages to go up 1.56x the pixels with a 2.3x faster gpu, how is Scorpio going to push 4x as many pixels with 4.6x faster gpu while also putting all the effects back on? What's wrong with this game engine to scale so horribly.

Is this a sign of things to come. PS4 pro for the 1080p version, Scorpio slightly above, ps4 slightly below, xbox one 720p, no Switch version.

Yeah, it was a joke. Eitherway, it seems like Scorpio may be the only console pushing this beyond 1080p.

On paper Scorpio has the superior GPU and CPU that should be able to give the resolution a significant boost. On top of that, custom hardware is supposedly more efficient so we'll see what it will do in practice.

However, I'm assuming it will be patched for Scropio. If not, Scorpio will probably just fix screen tearing, get rid of jaggies, and speed up load times.



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