http://www.eurogamer.net/articles/digitalfoundry-2017-tekken-7-face-off
"Taken as a whole, Tekken 7 is an ambitious revamp of the Tekken series. However, it does have a few shortfalls. Across all consoles, resolutions are much lower than we've come to expect for a fighting game - especially next to the likes of Injustice 2 or Street Fighter 5, which run at 1080p on PS4. In its favour though is the push for more effects, physics and a heavier post-process pipeline than Tekken 6, and an aesthetic push towards something different; a grittier, more cinematic take on Namco's universe.
Visual differences aside, every version is still hugely playable. Even with the glaring cutbacks on Xbox One, Namco 100 per cent makes the right call by honing in on 60fps for every platform. And there is a fascinating wrinkle here - Xbox One may have a crucial input lag advantage over PS4. To be clear, for a 60fps title, it's rather high on all systems, but noted latency analyst Nigel Woodall pegs PS4 Tekken 7 input lag (tested at both 720p and 1080p output) at 120ms, while Xbox One is 104ms - one frame faster, essentially. Results can vary, but based on Nigel's video evidence, it certainly looks like an overall faster response from the Microsoft platform. PC results are to follow and should prove fascinating.
But as things stand, Tekken 7 is a beautiful fighting that scales relatively well across the range of available platforms. Equally it's great to see a fully featured PC version available at launch, deploying the full force of Unreal Engine while retaining a console-level dynamic settings management system. The gameplay experience is solid on all systems, but PS4 offers significant visual upgrades over Xbox One, while Pro adds resolution and filtering enhancements. For those looking for the most visually rich Tekken 7 experience? PC is the way to go."








