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Radek said:
AlfredoTurkey said:

I would think input lag would trump everything in a fighting game. What do you want? To win more often, or to lose more often while looking at a prettier screen? The answer seems obvious to me. 

 

Not that I am buying the game or even own an Xbox One.

I don't quite follow your logic.

Even if you ignore all the graphics, resolution things I mentioned you are still buying the version that will die out the quickest and which already has the smallest player-base.

Also why would 1 frame input lag more matter if there's no crossplay? You will be put against opponents on the same platform as yourself...

Sssh, it's not logic. Smaller number is always better!
The important part here is indeed that the input lag is the same on base and ps4 pro, no advantage.
Edit: That's not confirmed, they only tested different output resolutions. It would be bad is ps4 pro has less (or more) input lag.

If you're concerned with input lag, play on pc connected to a hd crt monitor and gold plated internet cables :

Mr Puggsly said:
Radek said:
Xbox may have slightly lower input lag, but it runs in 720p, has cut-down several graphical details, screen tearing, double buffer vsync, 40 second loading times and smaller player-base, so it's really not recommended if you have both consoles.

I still want it on Xbox, but after price cuts and hopefully updates fix some problems. Who knows, could be the best version when Scorpio releases as well at a glorious 1440p.

For a fighting game, its amazing how hard its pushing these consoles.

Now 1440p is glorious? Is that sarcasm lol.

It would probably be checkerboard 1440p as well. If ps4 pro only manages to go up 1.56x the pixels with a 2.3x faster gpu, how is Scorpio going to push 4x as many pixels with 4.6x faster gpu while also putting all the effects back on? What's wrong with this game engine to scale so horribly.


Is this a sign of things to come. PS4 pro for the 1080p version, Scorpio slightly above, ps4 slightly below, xbox one 720p, no Switch version.