Yeah I don't think anybody cares about frame rate when you have 4 split screen multiplayer

Yeah I don't think anybody cares about frame rate when you have 4 split screen multiplayer

As long as it looks AMAZING gameplay is unimportant.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
Soo a super underpowered system can run games @60fps but a x1/ps4 can't?
Wauw.
| xl-klaudkil said: Soo a super underpowered system can run games @60fps but a x1/ps4 can't? Wauw. |
It's 60fps*
Notice the asterisk? That one means 60fps on every third tuesday if it's sunny and you already found a penny on the street that day. Like with most console games who claim to be 60fps.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
1v1 it is!
Also damn, Pokemon Stars with 60fps doubles. Make it happen Nintendo.
mZuzek said:
This is kinda embarassing, for both of you. Nintendo is known for having a track record of 60fps stable games, Arms will be just one more to add to the list - and I'm sure plenty of X1/PS4 games can, especially if they're as undemanding on hardware as something like Arms. *sigh* |
Nintendo also said BOTW is 30fps.
FPS on consoles are never really stable, especially when they say 60fps. That's because you neither have control over the hardware nor the software to guarantee stable frames. Very few games actually keep it stable, MK8 on Wii U is a good example.
I wish Nintendo kept their track record, but they didn't, so there is no reason to believe Arms is stable until it's out.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
mZuzek said:
BotW also had several demos and everyone could see it was dropping frames, meanwhile Arms has been stable 60fps in every demo so far. MK8 had an almost perfect 60fps with occasional 59fps drops, but Deluxe is always 60fps. Splatoon was a nearly flawless 60fps too, and the Testfire for the sequel on Switch didn't show any drops at all. Loads of Wii U games were flawless 60fps, like DKCTF, SM3DW, Captain Toad, Smash (at 1080p), and more - and it seems the Switch is improving upon that, too. In fact, even BotW on it is pretty much flawless 30fps on handheld mode, and only occasionally drops frames on docked mode after the recent updates. But I really shouldn't be taking this discussion seriously after what you said about "not having control over the hardware nor the software". That's not even worth replying to. |
and with 8-player smash to boot. Plus even the 3DS version is also 60fps on a significantly weaker console
Kai_Mao said:
It's more up to GameFreak since they're the developers of Pokemon. |
I'm pretty sure Nintendo wouldn't leave such a big decision up to a developer.
Mystro-Sama said:
I'm pretty sure Nintendo wouldn't leave such a big decision up to a developer. |
They evidently have before, in the case of B2/W2.
OT: Are people actually arguing if this is stable or not? DF has a video blatantly proclaiming it has been stable in all of their testing.
| xl-klaudkil said: Soo a super underpowered system can run games @60fps but a x1/ps4 can't? Wauw. |
I know you're just talking smack, but it would be more effective if you were making a more appropriate comparison; PS4 and XBO have lots of 60fps fighting games.
