It seems we're at a point in time where the traditional console cycle is under fire. Both Sony and MS have come with incremental upgrades while Nintendo is going mobile with their console hardware. Mobile phones could easily include a way to stream to tv as well allowing them to catch up and surpass the Switch. Meanwhile digital distribution and streaming are believed to be the end goal. However the goals of VR are directly at odds with game streaming.
Traditional console cycle:
Pro: Provides a clean break from old hardware allowing devs to focus on 1 hardware spec, games get the most out of the hardware.
Neg: Resets the user base to zero, games may not carry over to next gen.
Regularly upgraded hardware:
Pro: Keep you userbase, full BC, provide improved specs for hardcore gamers and early adopters.
Neg: The oldest hardware that needs to be supported will determine what games can do, more work for developers, QA on many models.
Mobile consoles / phones:
Pro: Play where ever when ever you want.
Neg: Highest price/performance ratio, limited performance compared to (physically) bigger consoles.
PC Gaming:
Pro: Fully customizable, pay what you want, the most and cheapest games.
Neg: No guaranteed base performance, not as easy to use, generally higher price/performance ratio.
Streaming:
Pro: Play on any device, always have the latest version of the games at your fingertips.
Neg: Lag, lower IQ, always dependent on what the service currently offers.
Standalone VR/AR headsets:
Pro: No lag, no wires, can still stream to TV as well.
Neg: Expensive.
Why VR is not compatible with streaming:
https://blogs.nvidia.com/blog/2017/05/09/whats-next-for-vr/
McGuire said that to match the capabilities of human vision, future graphics systems need to be able to process 100,000 megapixels per second, up from the 450 megapixels per second they’re capable of today.
Doing so will help push the vastly higher display resolutions required and push the rendering latency down from current thresholds of about 20 milliseconds towards a goal of latency under one millisecond — approaching the maximum perceptive abilities of humans.
Any added lag from streaming or even a wireless connection would hamper that goal of reaching 1ms latency.
So what will we see in the near future. For now I think ps5 will still happen and be a clean break from ps4, although the chance of full BC is high this time. I'm not so sure of MS, they might go the upgrade route. However at some point VR will gain enough traction to start competing with on screen gaming. Will it still be tethered to a console/PC, or will gaming split into standalone headsets next to streaming for traditional gaming. Or will mobile phones take the path of the Switch and become the next consoles. Or will consoles stick around for a couple more decades, perhaps ushering in holographic gaming at some point.
Thoughts?










