Magnus said:
Remasters is not the same as backwards compatibility.
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It's not exactly the same, but it is similar. The main purpose of both methods is to make more devices compatible to a game, which can also result in additional sales to new audiences.
| Magnus said:
With backwards compatibility you don't get better graphics (usually), more content and most of the games are out of print, so it's not a viable option.
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It's not unusual that BC also brings some advantages, if the new hardware allows that. Sometimes better graphics (f.e. higher resolution for some Xbox games on Xbox 360), better performance (f.e. some 360 games on Xbox One, some PSP games on Vita), additional control settings + remapping of buttons (f.e. PSP emulation on Vita), faster loading times, modernized video output (HDMI), save games on internal memory instead of memory cards (PS1 games on PS3), backup and transfer option of these save games (PS1 games on PS3/PSP/Vita), some comfort functions like saving where you want...
But any of these advantages must be a big betrayal in your eyes to the "original buyers" that are entitled to have at least parity.
Magnus said:
Backwards compatibility is not for people who skipped a console.
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Because you say so? BC has two functions: game owners can play their already bought games on the new hardware and giving other buyers of the new hardware the option to buy some older games either physical (if still available) or digital. I bought a lot of PSP titles on Vita and some Wii games on Wii U.
And even if Sony, Microsoft and Nintendo promote the first function for their devices that support BC... the second function will be much more important to them, because that allows additional software sales and additional revenue for them.
Magnus said:
And no other Nintendo system had as many of its titles ported as the Wii U.
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Because it wasn't that necessary thanks to BC of the other Nintendo systems since GameCube. The hybrid concept of the Switch and the new architecture doesn't allow easy BC, so they have to make t least a few of these games available otherwise. If these ports and remasters find new audiences and are profitable, it is a no-brainer to do it... it's a Win-Win-situation for many Switch users who hadn't a Wii U and the developers/publishers.
Magnus said:
Nintendo clearly screwed people who bought a Wii U, promising exclusives then porting them one or two years later. That's a scam.
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Where have they promised that the Wii U games will be never available on any other future system? Have they also promised that Wii games won't run on Wii U? Have they also promised that DSi games won't run on 3DS?
Are gamers today more entitled that every exclusive games stays exclusive forever? Was there an outrage of NES fans when Super Mario Bros 1 - 3 were re-released on SNES as Super Mario All-Stars? Was that a scam? Did Nintendo screw these NES fans?
Does it even make sense to enforce such a hardware bound exclusiveness when meanwhile unofficial emulation on PC/consoles/handhelds/mobile reduces that exclusiveness to absurdity?