Otter said:
Well this is a Wii U port. We've really got to see how the Switch handles a standard tier PS4/Xbox One game |
This is not a wii u port, it's a remaster, and no matter how much people try to downplay it as a wii u port it won't change the fact the xbox one is struggling to maintain the full hd resolution while the switch isn't, every new multiplatform is the same...switch proves to run decently and people try to downplay it by saying "but this game isn't the right one to benchmark, wait for x game" then when that game releases and proves to run decently we hear the same story again "no,this doesn't count,wait for y game".
I remember when switch released people were eagerly waiting for the snake pass release to compare it to ps4 to check it's power, snake pass releases, people start to trash the switch for running at 700p saying it's a weak system that can barely run an indie game full hd, digital foundry shows the game is running very decent compared to ps4 and that ps4 is running it at 800p, the same people instead of calling ps4 of weak just like they did to switch changes their arguments to "don't buy this game, it's a bad optmized trash", saying after that "this isn't a good game to compare anymore".
I am setsuna releases, digital foundry shows the only difference between versions is fps, people once again saying this is a port and a small game and that we need a big and open world game to compare, lego undercover is released, it's a remaster from the wii u edition, new textures, water layers, new graphics effects, better draw distance, native 1080p while the wii u version was 720p, better shadow effects, digital foundry releases comparisson video between versions and here we are with you downplaying it by being a wii u port, if these arguments are the best people can use, that pocket is getting empty quick.
“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” - Satoru Iwata