Zekkyou said:
While some are unreasonable about the Switch, you're not being much better here. When the PS4 and X1 are able to run something like The Witcher 3 (one of the most technically accomplished open world games ever made on consoles) at higher performance profiles than Snake Pass, i think we can reasonably assume that the latter is a poor representation of their capabilities. It might be that the Switch is better designed for games with minimal optimisation, but the end result is the same. If a game is properly optimised for all platforms, the Switch version will obviously be significantly inferior. That's not a controversial opinion, it's basic math. The Switch had to fit all of its hardware into a small, difficult to cool space. That limited how much power could be squeezed in while still hitting a reasonable price point, and the end result is a system several magnitudes weaker than even an X1. As it stands the Switch hasn't received any highly graphically complex multi-platform titles, which makes comparisons difficult. The most technically accomplished multi-plat title on the Switch so far is Dragon Quest Heroes, and while the gap shown there was likley far more representative of the PS4 and Switch's capabilities (the Switch version had significant graphical downgrades, and ran at 20 - 30fps rather than 40 - 60fps), that game wasn't particularly well optimised on either so is likewise a questionably useful comparison. We might never know exactly what the Switch is capable of with most AAA multi-platform games. If developers decide it's not capable enough to run their games to their standards, the Switch wont get those games at all. |
When Steep releases on Switch, that should provide us with enough info on how well the Switch runs AAA multi-platform games (provided ubisoft don't be lazy with the port). Steep is a demanding enough game which just released last December on PC, Xbox One and PS4, so it should provide us with a good idea.