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Forums - Nintendo - N64 Was A Sales Beast And Should Have Won Its Generation

On a personal note, the PS1 is was changed me from a Nintendo fanboy to a PS fan.

I had played some Genesis at my uncle's house, but it was all NES and SNES for me at home. I wanted a N64 really bad, and when I heard about the PS1 I was like, "WTF is this crap." I thought the controller was stupid looking, especially with its grips and shapes on the buttons, which means I had either not seen the monstrosity that was the N64 controller or I was just too much of a fanboy to care that it was worse. Either way, I thought the system was dumb and the N64 would kick its ass.

But, then one day I went to a friend's house and his nephew had brought his PS1. Inside I scoffed, but I figured I'd give it a shot. The first time I held the controller it was almost like magic. It just felt right in my hands. I played Tekken, Alien Trilogy, and Soviet Strike. I was blown away by how much fun the games were, the graphics, the FMVS, and the kind of sound you could get from a CD. Within two hours I knew I wanted a PS1 much more than a N64. Been a PS fan ever since.



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Can't believe people still so fervently fight for this long gone console. Nintendo is quite stupid in several instances and the N64 was one of those, just like the Wii U. Unsurprisingly, a lot of people who fight on behalf of the Wii U also do the same with the N64.



Hynad said:
NightDragon83 said:

N64 was a beast in the NA market... for most of the 5th gen PS1 vs N64 was on the same level as Genesis vs SNES here during the 16 bit wars.  The N64 launch was the biggest console launch ever up to that point in NA, and that was with just 2 games at launch, neither of which were packed in.

Sadly, its long and frequent software droughts and the fact that the console never really took off in Japan the way PS1 and even the Saturn did with a more Japanese-centric library sealed its fate.  By the end of '98 PS1 was the clear leader and the N64 could never catch up even with its stellar lineup of AAA 1st and 2nd party titles.

PS1 might have had the larger, more diverse library overall, but like Nintendo's old mantra, I'll take quality over quantity any day.

Good thing then that the PS1 number of quality titles far exceed the N64's. I'll take 30 quality titles over 10.

Um, pretty sure BOTH consoles had alot more quality titles than that lol.  Heck, Rare alone developed 11 titles for the N64 in just 5 years, and nearly all of them save for perhaps Mickey's Speedway USA were top notch.  And this might shock you, but the N64 actually had a good amount of quality 3rd party titles as well despite its reputation for being difficult for 3rd parties to work with and general lack of 3rd party support compared to the PS1.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

VGPolyglot said:
NightDragon83 said:

N64 was a beast in the NA market... for most of the 5th gen PS1 vs N64 was on the same level as Genesis vs SNES here during the 16 bit wars.  The N64 launch was the biggest console launch ever up to that point in NA, and that was with just 2 games at launch, neither of which were packed in.

Sadly, its long and frequent software droughts and the fact that the console never really took off in Japan the way PS1 and even the Saturn did with a more Japanese-centric library sealed its fate.  By the end of '98 PS1 was the clear leader and the N64 could never catch up even with its stellar lineup of AAA 1st and 2nd party titles.

PS1 might have had the larger, more diverse library overall, but like Nintendo's old mantra, I'll take quality over quantity any day.

But how important is that really? Most people when buying a console decide it based on the number of games they want and how much they want them, not based on the percentage of games released for the console that are good. And, 102.5 million people vs 33 million people decided that the PS1 had the more appealing library.

And a good chunk of those 102.5 million people were in Europe, where games like the Gran Turismo series were huge, and in Japan where major JRPG releases in the FF and DQ mainline series practially carried the console all by themselves (DQVII is the PS1's best selling game in Japan, where about 95% of its total sales came from).



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Turkish said:

N64 has only a select few noteworthy games and came 1.5 years too late in the market.

Even Saturn has a better library and it deserves more sales than the N64...

C'mon, man. 

Did you stop to think about what you were typing?

Mario 64, Ocarina of Time, Goldeneye, MK64, Smash Bros., Body Harvest, Star Fox 64, Perfect Dark, Majora's Mask, Jet Force Gemini, Turok, Pokemon Snap,1080, Conker's Bad Fur Day, Bomberman 64, Rogue Squadron, Banjo Kazooie, Wave Race 64, Diddy Kong Racing, Paper Mario, F-Zero X, Kirby 64, Harvest Moon 64, Yoshi's Story, etc. 



Retro Tech Select - My Youtube channel. Covers throwback consumer electronics with a focus on "vid'ya games."

Latest Video: Top 12: Best Games on the N64 - Special Features, Episode 7

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forevercloud3000 said:
Shadow1980 said:

@Bolded. Third parties had an opportunity to ditch Nintendo half a decade earlier. With Nintendo's de facto monopoly broken and third parties free to develop for the Genesis, they could have told Nintendo to kiss their asses then. But they didn't.

No, this was all about format. CDs held over ten times the data of the largest N64 carts, yet cost only one tenth what an N64 cart did. That's two orders of magnitude difference on a cost-per-megabyte basis. While CDs had loading times and weren't as durable as carts, their higher capacity and lower price made them far more appealing to developers and publishers.

I am just going to interject here but....

wasn't there something about Nintendo held a firm monopoly over the production and sale of cartridges in general? They made the majority profit on every game sold due to everything needing to go through them to get it on cart. I think this combined with the fact CDs were a fraction of the production price was a huge factor in the great departure of Devs from Nintendo. 

#My2cents

#CarryOn

Yes. Look at the NES era. Notice how so many developers on NES were not around for SNES or Genesis era? One example is Ultra on NES who made TMNT. Nintendo also limited how many game sa dev could release in a certain time frame. Many devs created fake labels like Konami released some games under the Ultra brand. Nintendo still was contorlling who got the carts which was expensive but by SNES they dropped the restrictions of only 5 games per dev in one year.



N64 wasnt nearly popular in Japan and in Europe like it was in US. Saying that, personally best console ever.



NightDragon83 said:
Hynad said:

Good thing then that the PS1 number of quality titles far exceed the N64's. I'll take 30 quality titles over 10.

Um, pretty sure BOTH consoles had alot more quality titles than that lol.  Heck, Rare alone developed 11 titles for the N64 in just 5 years, and nearly all of them save for perhaps Mickey's Speedway USA were top notch.  And this might shock you, but the N64 actually had a good amount of quality 3rd party titles as well despite its reputation for being difficult for 3rd parties to work with and general lack of 3rd party support compared to the PS1.

Take the ratio, rather than the "hard" numbers. =P



NightDragon83 said:
VGPolyglot said:

But how important is that really? Most people when buying a console decide it based on the number of games they want and how much they want them, not based on the percentage of games released for the console that are good. And, 102.5 million people vs 33 million people decided that the PS1 had the more appealing library.

And a good chunk of those 102.5 million people were in Europe, where games like the Gran Turismo series were huge, and in Japan where major JRPG releases in the FF and DQ mainline series practially carried the console all by themselves (DQVII is the PS1's best selling game in Japan, where about 95% of its total sales came from).

Nah, I wouldn't say that about Gran Turismo. It was the pack-in game everyone played once or twice to see shiny textures on the cars, and then realized the controls were trash, and the game was boring, then didn't play it again. I don't remember anything but indifference in the opinions surrounding that game. It seems to me that Gran Turismo is more the sort of game that appeals to Americans, given that there are so many rural areas in the states, and those sorts of people tend to have obsessions with cars.

I would say Tomb Raider 1-3, Grand Theft Auto, Crash Bandicoot 1-2, FF7-8, RE1-3, RPGs in general, and fighting games in general, were the biggest attractions.



I describe myself as a little dose of toxic masculinity.

Jumpin said:
NightDragon83 said:

And a good chunk of those 102.5 million people were in Europe, where games like the Gran Turismo series were huge, and in Japan where major JRPG releases in the FF and DQ mainline series practially carried the console all by themselves (DQVII is the PS1's best selling game in Japan, where about 95% of its total sales came from).

Nah, I wouldn't say that about Gran Turismo. It was the pack-in game everyone played once or twice to see shiny textures on the cars, and then realized the controls were trash, and the game was boring, then didn't play it again. I don't remember anything but indifference in the opinions surrounding that game.

Is this a joke?