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forevercloud3000 said:
Shadow1980 said:

@Bolded. Third parties had an opportunity to ditch Nintendo half a decade earlier. With Nintendo's de facto monopoly broken and third parties free to develop for the Genesis, they could have told Nintendo to kiss their asses then. But they didn't.

No, this was all about format. CDs held over ten times the data of the largest N64 carts, yet cost only one tenth what an N64 cart did. That's two orders of magnitude difference on a cost-per-megabyte basis. While CDs had loading times and weren't as durable as carts, their higher capacity and lower price made them far more appealing to developers and publishers.

I am just going to interject here but....

wasn't there something about Nintendo held a firm monopoly over the production and sale of cartridges in general? They made the majority profit on every game sold due to everything needing to go through them to get it on cart. I think this combined with the fact CDs were a fraction of the production price was a huge factor in the great departure of Devs from Nintendo. 

#My2cents

#CarryOn

Yes. Look at the NES era. Notice how so many developers on NES were not around for SNES or Genesis era? One example is Ultra on NES who made TMNT. Nintendo also limited how many game sa dev could release in a certain time frame. Many devs created fake labels like Konami released some games under the Ultra brand. Nintendo still was contorlling who got the carts which was expensive but by SNES they dropped the restrictions of only 5 games per dev in one year.