Someone's first persona game
https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png
Someone's first persona game
https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png
Hahah you have gotten to soft with the checkpoints brother ! i had that problem before, don't worry you'll get used to it ;)
I agree in principle that the limited ability to save is a definite negative. I've said it before, but forcing me to replay the same section over again is awful game design, and is more tedious than challenging. There are much better ways to add challenge to a game than to give me a chore if I lose.
That being said, saving in 5 is much much better than the vanilla version of 4. I can't tell you how many times I threw my controller at the wall in a fit of rage after getting ambushed suddenly. I still get triggered thinking about it.

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334
| Bandorr said: A) I have yet to see a 30 or 45 minute cutscene. I'm not sure I've seen a 10 minute one even. Even with the beginning where it is mostly talking - you have many opportunities to save. So either the game changes DRAMTICALLY after the first dungeon to extent of 45 minute cutscenes, overpowered guys, and no save points - or you're doing it wrong. edit: Also two after thoughts. 1) If you die to a "boss fight" you can go back to that boss fight immediatly. 2) When you die it takes you back to the last save room. Now I've never NOT saved in a save room - but it can take you back to that WITHOUT saving - that would count as an autosave. |
I agree with your comments, the only thing I can add is it seems like he doesn't prepare well . if you make sure you equip your group with the best ailment and physical def , you can afford plus the game has a way of telegraphing the type of ailments coming up.
Research shows Video games help make you smarter, so why am I an idiot


I can't say much that others haven't already said in the thread, but autosave in a game like this would make it way worse. Play something else if you can't stomach it.
| Super_Boom said: I agree in principle that the limited ability to save is a definite negative. I've said it before, but forcing me to replay the same section over again is awful game design, and is more tedious than challenging. There are much better ways to add challenge to a game than to give me a chore if I lose. That being said, saving in 5 is much much better than the vanilla version of 4. I can't tell you how many times I threw my controller at the wall in a fit of rage after getting ambushed suddenly. I still get triggered thinking about it. |
Damned if you do , damned if you don't, manual saves are fine but like auto the sticking point isn't so much who's doing the saving but the mechanics behind the saves ,like how many save slots your given, the criteria used to instigate a save if it's auto , where are you able to save if it's manual, I say this because I have been caught in a death loop by poorly implemented auto saves and have played games where the length between being able to manualy save was stupid.
My only problem and it was my fault, I had playing PS5 was having to repeat the first boss fight because I didn't save after I returned from the metaverse, this was my fault because I assumed that a post boss save was automatic and this was the first such fight.
What people need to do when exploring palaces in P5, is realise that sp will be your limiting factor in how far you can go and to treat safe rooms like you would a save spot in any other jrpg , so your thinking should be when entering a palace lets open the map up and find a map piece and first safe room, there we save, take stock by checking on the group and how much sp we have and whether we think it's enough to get us through the next section and another safe room or head back knowing we can continue from that room.
Research shows Video games help make you smarter, so why am I an idiot
Casual gamer/Noob detected!
In a more serious note, thats just how the game is.And frankly, thats for the best.I quite honestly hate this modern trend that now every freaking game needs autosave because gamers cant stand to lose 10 minutes of progress, or rather it is a "bad" design choice.the lack of auto saving gives that sense of challenge everytime you go in a dungeon.If there were no risks involved, the battles would lose alot of appeal.Go play P4 in the highest difficulty and you will start to appreciate how P5 is actually very generous with its save rooms.
If you dont like this, just play in safe mode.Otherwise this game is simply not for you.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1