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Super_Boom said:
I agree in principle that the limited ability to save is a definite negative. I've said it before, but forcing me to replay the same section over again is awful game design, and is more tedious than challenging. There are much better ways to add challenge to a game than to give me a chore if I lose.

That being said, saving in 5 is much much better than the vanilla version of 4. I can't tell you how many times I threw my controller at the wall in a fit of rage after getting ambushed suddenly. I still get triggered thinking about it.

Damned if you do , damned if you don't, manual saves are fine but like auto the sticking point isn't so much who's doing the saving but the mechanics behind the saves ,like how many save slots your given, the criteria used to instigate a save if it's auto , where are you able to save if it's manual, I say this because  I have been caught in a death loop by poorly implemented auto saves and have played games where the length between being able to manualy save was stupid.

My only problem and it was my fault, I had playing PS5 was having to repeat the first boss fight because I didn't save after I returned from the metaverse, this was my fault because I assumed that a post boss save was automatic and this was the first such fight.

What people need to do when exploring palaces in P5, is realise that sp will be your limiting factor in how far you can go and to treat safe rooms like you would a save spot in any other jrpg , so your thinking should be when entering a palace lets open the map up and find a map piece and first safe room, there we save, take stock by checking on the group and how much sp we have and whether we think it's enough to get us through the next section and another safe room or head back knowing we can continue from that room.



Research shows Video games  help make you smarter, so why am I an idiot