That seemed worth the effort.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
That seemed worth the effort.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
| CaptainExplosion said: I blame small-minded idiots like Jim Sterling. |
He gave the kickstarter money so he has the right to voice his opinion all he wants, he wanted it to succeed or was at least curious enough to help the making of it. 20 does seems very, VERY low with the closest being a 40
| Bandorr said: So "XBLA Fans" and "TheXBoxHub" gave it 100" "Mono Xbox and Somos Xbox" gave it a 90. Yeah I can see the HUGE disconnect now. |
That is weird as all hell. PC version is at 73, XB1 at 76 and PS4 at 65. Seems likes Xbox crowd is giving this one a pass or everybody else is being overtly harsh
derpysquirtle64 said:
I don't think that multiplatfrom release has anything to do with this. The main problem here is that some developers just want to make some easy money on gamers' nostaligic feelings releasing the so-called spiritual successors to 90's games. |
Actually for a lot of these ex-AAA-indie failures the issue is more basic: not all developers, regardless of artistic talent, are cut out to be indies. You set your target platforms, you manage your resources, you manage your money, set deadlines, etc. Being indie requires a considerable degree more business acumen and management skills than being a dev in the publisher model, where the publisher takes over those tasks. Yes, some publishers can be crappy, but that does not mean that a dev leaving that model will magically fix all the issues their games have.
Not saying this is definitely what happened here, but it is with out a shadow of a doubt at all in my mind what happened with Mighty No 9.
The user reviews will likely be much better, it is a game for fans of a classic genre that died out for a reason. But if you loved the classic games then you will likely love this game too.
Nuvendil said:
Actually for a lot of these ex-AAA-indie failures the issue is more basic: not all developers, regardless of artistic talent, are cut out to be indies. You set your target platforms, you manage your resources, you manage your money, set deadlines, etc. Being indie requires a considerable degree more business acumen and management skills than being a dev in the publisher model, where the publisher takes over those tasks. Yes, some publishers can be crappy, but that does not mean that a dev leaving that model will magically fix all the issues their games have. Not saying this is definitely what happened here, but it is with out a shadow of a doubt at all in my mind what happened with Mighty No 9. |
Hard to disagree


Goodnightmoon said:
Damn you are right |
He got the copy from the publisher, so I don't think he chose the platform himself.
Not having read any review yet and just looking at the overall scores, that's a big shame.
Had high hopes.
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damn, that's not good. maybe it can still do well sales wise.
| Carl2291 said: Not having read any review yet and just looking at the overall scores, that's a big shame. Had high hopes. |
Well, if you're looking for a N64-nostalgia fest, it sounds like that it's enjoyable game. Most of the complaints seem to be that it's outdated, so if that's what you want you should like it.