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Nuvendil said:
derpysquirtle64 said:

I don't think that multiplatfrom release has anything to do with this. The main problem here is that some developers just want to make some easy money on gamers' nostaligic feelings releasing the so-called spiritual successors to 90's games.

Actually for a lot of these ex-AAA-indie failures the issue is more basic:  not all developers, regardless of artistic talent, are cut out to be indies.  You set your target platforms, you manage your resources, you manage your money, set deadlines, etc.  Being indie requires a considerable degree more business acumen and management skills than being a dev in the publisher model, where the publisher takes over those tasks.  Yes, some publishers can be crappy, but that does not mean that a dev leaving that model will magically fix all the issues their games have. 

Not saying this is definitely what happened here, but it is with out a shadow of a doubt at all in my mind what happened with Mighty No 9. 

Hard to disagree