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Forums - Gaming - Final Boss Battles with Completely Different Gameplay.

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SvennoJ said:
JakDaSnack said:

The yigi hideout or whatever it's called had the same reset mechanic, also the korok quest where u followed the korok had the reset mechanic. I'm maybe 60% through all the quests and shrines so there are probably others.  But it sounds like what you are looking for is already in the game.  It honestly sounds like you don't like it because you got frustrated.  I mean it took me like 5 tries to get past the banana guards, I was very upset with game, but after finishing that quest line, I can honestly say it was very rewarding and fun.  And I'm glad they added that challenge.   

I didn't like it in the Yiga hideout either, that was my previous 'low' point of the game. It took me plenty tries too, never felt right afterwards. I recently helped my kids through that part, still feels out of place. And I ran by that Korok and finished the shrine before he ever got near. That's it though for the entire game. I guess you can add the divine beasts that don't simply let you come and go, then become entirely off limits with the reset mechanic. I want to climb that :)

Honestly, I'm afraid to try other open world games like horizon, just because I'm gonna feel the need to climb everything and the fact that you can't will be heartbreaking lol.



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JakDaSnack said:
SvennoJ said:

I didn't like it in the Yiga hideout either, that was my previous 'low' point of the game. It took me plenty tries too, never felt right afterwards. I recently helped my kids through that part, still feels out of place. And I ran by that Korok and finished the shrine before he ever got near. That's it though for the entire game. I guess you can add the divine beasts that don't simply let you come and go, then become entirely off limits with the reset mechanic. I want to climb that :)

Honestly, I'm afraid to try other open world games like horizon, just because I'm gonna feel the need to climb everything and the fact that you can't will be heartbreaking lol.

Indeed. I was playing Horizon right up until the midnight launch. You can sorta free climb in horizon, or more like jump up mountains if you chose your path right. I made it up the highest mountains and out of the first zone, however the game either uses invisible walls or warns you to turn back, and if you don't comply it will simply reset you. Hence I found Zelda so refreshing letting you go anywhere right from the start. I'll be back to Horizon but will definitely miss the fun of free climbing.



Brii said:
Drakengard

As frustrating of a switch in gameplay it is, I can't deny that the scene sends chills down my spine and is quite memorable.

Was going to be very sad if no one posted this.

Drakengard 1 & 3 both have extremely difficult rhythm games for last bosses. It's evil, beautiful, and brilliant.

Drakengard 3



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And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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mZuzek said:
SvennoJ said:

The torch mechanic is not the real problem, it's "cross this line, reset to start" which doesn't fit with the rest of the game. That's a weak cop out instead of implementing a maze puzzle in a satisfying way. Invisible / artificial barriers do not fit with the game design. The shrouded shrine quest area does allow you to fly into its area and then lets you figure out how to get out of it again. Lost woods can only be approached through a designated corridor with artificial barriers, doesn't fit.

You have a point, it really does break from the "laws" of the game.

Personally though, I loved this Lost Woods more than any before it (and maybe any other area in BotW altogether). I think they nailed the atmosphere really well with all the fog, mysterious music and the torches guiding your way too. It felt really intuitive to play through as well, I was a bit lost for a while but then picked up the torch and realized it was guiding me, I thought it was a brilliant moment.

Although I agree it would be better to just let you explore instead of being reset, I'm not sure how exactly that could be done within that same vibe of getting lost and stuff (as in, it could be too easy to just run around and find the Korok Forest randomly).

The atmosphere was indeed great. It's the same music as the mazes though, which is my favorite of the game so no problem there :)

It's a magical forest, playing tricks on you is what I would have expected. Disable the mini map first ofcourse like in the sandstorms and instead of resetting it could play tricks on you and lead you in circles if you don't do it correctly, subtly lead you away from the center. If the whole thing was at the edge of the map with undefined borders it would also have been impossible to determine where to go from the start. Messing with the controls, even messing with euclidean space by throwing procedural generation in the mix so you never really go anywhere is all fair game to me. Resetting is admitting defeat. Part of the problem is, it was too easy to find it randomly. There was no vibe of getting lost. That vibe was in the Thyphlo ruins. (I didn't have the map tower unlocked so I was truly in the dark)



pokoko said:
Eagle367 said:

I'm sorry man but that was cheesy and cringe worthy

... yeah, that's the joke.  Blood Dragon's story is a spoof of the 1980s.

I thought as much.

SvennoJ said:

In Breath of the Wild it's not only the boss battles that suddenly restrict your gameplay, the whole lost woods area goes completely against the freedom of exploration and experimentation that the game is based on. Suddenly there are invisible walls everywhere that reset you back to the start when you cross them.
Plus one place I had already found, but it didn't activate until failing first so the quest becomes available. The game just let me run around in circles at the target area until I gave up and walked into the mist. Then the quest wouldn't complete as I ran back to where it was instead of doing the most annoying type of quest that exists. After Ganon is defeated the rest of Link's life will be dedicated to burning that forest down.

Dude, don't even.  Apologize!  Apologize before it's ...

Ah, hell.  Game over, man.

The guy that made the Lost woods comment is an idiot. I am new to zelda but even I know what "Lost Woods" means. Also I feel like it's extremely difficult to make an open world Boss fight. What they could have done is make the last giant ganon more of a challenge in the open plains



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