pokoko said:
Eagle367 said:
I'm sorry man but that was cheesy and cringe worthy
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... yeah, that's the joke. Blood Dragon's story is a spoof of the 1980s.
I thought as much.
SvennoJ said:
In Breath of the Wild it's not only the boss battles that suddenly restrict your gameplay, the whole lost woods area goes completely against the freedom of exploration and experimentation that the game is based on. Suddenly there are invisible walls everywhere that reset you back to the start when you cross them. Plus one place I had already found, but it didn't activate until failing first so the quest becomes available. The game just let me run around in circles at the target area until I gave up and walked into the mist. Then the quest wouldn't complete as I ran back to where it was instead of doing the most annoying type of quest that exists. After Ganon is defeated the rest of Link's life will be dedicated to burning that forest down.
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Dude, don't even. Apologize! Apologize before it's ...

Ah, hell. Game over, man.
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The guy that made the Lost woods comment is an idiot. I am new to zelda but even I know what "Lost Woods" means. Also I feel like it's extremely difficult to make an open world Boss fight. What they could have done is make the last giant ganon more of a challenge in the open plains